During a presentation at the Gnomon School of Visual Effects, Insomnia Games’ Character Artists shared some of the impressive work they did on the upcoming PS4 exclusive Ratchet & Clank.
Hanzala from eXputer: "On this joyous 8th anniversary of the Ratchet and Clank reboot, it's about time Sony considers reviving the originals to complete the saga."
It's not the ideal situation but Sony does offer them on ps plus. I to would just like a big ass compilation on doscto though
Insomniac roadmap leaked a while ago and they are making another, they’re doing the best they can and these games, especially the last two, are master pieces
Ratchet and Clank Rift Apart hardware issues are a huge problem for AMD users
Strange with the ps5 being amd based it would of been more optimized for amd gpu's.
Lets see just how widespread these issues are... doesnt make a bit of sense because the game was made for amd hardware.
: oh its just complaining over amd's poor implementation of things on the pc side.
AMD has already confirmed it's a driver-related issue on their cards. Besides, AMD 'users' can't stop telling us how not important Ray Tracing is, how they always play with it off, and how it's an 'Nvidia gimmick.' This shouldn't be a problem for them I believe.
On a side note, kudos to Nixxes and Sony for releasing one of the best PC ports in 2023. Amazing graphics with Ray Tracing, great performance, detailed system requirements, plenty of graphics options, all upscaling technologies (DLSS, FSR, and XeSS), DirectStorage 1.2, and native Mouse and Keyboard support.
People never listened when I said that this game doesn’t use “real” ray tracing on PS5. I believe it uses a very clever advanced/modified screen space reflection system. Which is why the real ray tracing doesn’t work on pc.
Usually, remakes outclass their predecessors in every way. Some games are just too good to fade into the shadow of a remake though; here's a short list of the best.
Oddworld Abe’s Oddysee is 1000% better than New and Tasty and Abe’s Exoddus is about 100,000% better than that abysmal SoulStorm.
This is a really impressive technical read actually. Ratchet & Clank looks so good on PS4, but this just goes to show that consoles are still a ways off from achieving that true Pixar like quality.
The models movie models use 2x the polygons, superior UV maps, 6x the UV sets / switches, and significantly more textures and colors at 8x the resolution of the PS4 model for 1 single character alone.
But it also shows that the RAM and storage mediums need to improve exponentially as well, with a single character file being 4GB alone, which is going to eat up store when you have full game, and need a lot of processing power and fast RAM when you have multiple models on screen.
So we're not seeing true Pixar quality until the PS6 / XB5 at the earliest, where 4k is standard, where CPU, GPU, and RAM have significantly jumped in performance while maintaining lower TDP and heat output for a console, and finally storage has adapted to provide significantly more space, or at least we're able to come up with significantly better solutions.
PS5 / XB4 will bing the models much closer to the movie versions in almost each category, but they simply won't have the full processing power / storage solution to render this kind of content over a 6+ hour game.
So next gen needs to be able, improving the storage medium, and compressions so we can still have great quality imagery, but not the demanding multi-gigabyte files (so PS6 / XB4, storage are non factors...PS6 / XB4 is probably where cloud based gaming is going to take off, since it addresses and fixes both of these issues).
This looks so damn good, can't wait to experience the magic of R&C again
You guys still haven't tried the demo yet? Man the boss Battle does look really good.
Pretty clear that a ton of work is going into this game - looks awesome
Day 1 just waiting till I get my hands on this exclusive powerhouse. Cant wait to play this story out.