Production Values of DLC – Making More From Less

COG writes: Baba Yaga for Rise of the Tomb Raider makes for a jumping off point to discuss how Triple-A games create their DLC. Lucas Raycevick uses examples to illustrate that DLC needs something to stand out, or else its lower production value will only result in an imitation of the game it’s based on.

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Paulhammer2488d ago

Ain't it the truth. All too often DLC is totally phoned in

Digital_Anomaly2488d ago

Preach!! Although in the specific case of Baba Yaga... it was pretty great!