With all the installments in the Tomb Raider reboot trilogy out, it is the perfect time to rank these great games. They bring back the familiar fun of the series, and each title provides something special and unique. The reboot takes Lara's epic story back to its origins to show gamers how she transforms from the daughter of an explorer to a butt-kicking master of the wild.
Original Destiny artist Darren Bacon recalls how Bungie reacted to the art style change of Halo 4 by 343 Industries.
Bungie at that time became the most wonderful bunch of hypocrites in the gaming industry. Knowing this now, gosh the entitlement they felt was out of this world.
Nothing like buying yourself from Microsoft because you don't want to be the Halo Studio anymore, and the FIRST THING you do is sign your next IP over to Activision, for a DECADE, while they are in the middle of ousting the heads of Infinity Ward so they can exert even more control over COD while screwing out the devs at IW...
Should've come as no surprise then that Activision gutted the content of Destiny 1 before launch and was a horrible partner through Destiny 2, until history repeated itself and Bungie had to split from Activision only to wind up in the arms of another major conglomerate that also doesn't know how to handle these unmanageable devs.
I liked the artstyle change. For the most part. Something looked worse but most of everything else looked better. Weapons and vehicles for sure. The wraith come to my mind instantly.
And how can they get mad when the bungie changed it with Halo Reach?
I know a lot of people dislike Halo 4’s arts style, but there’s thing about it I like and dislike. Personally, the Halo 4 design of Master Chief’s armour is my favourite depiction of the character’s armour.
An interview with Tymon Smektala (Franchise Director, Dying Light) where I get to ask him as to how Techland was impacted by its DLC story leaks, how the studio has changed after being acquired by Tencent, where he sees the Dying Light franchise going in future, and how he's been able to maintain enthusiasm for the Dying Light franchise since he joined Techland 10-odd years ago. Enjoy!
Alix Wilton Regan chats with TheGamer about the BAFTA Games Awards, AI, and the need for better protection for actors.
I enjoyed Shadow the most due to the focus on exploration.
A bit unrelated rant, but it does involve my biggest gripe with the Tomb Raider series: I don’t like killing people in games just like that in dozens and dozens. Makes me feel like a mass murderer instead of an adventurer and explorer. I wish games had killing only when it’s incredibly significant or there’s no way around it (because that’s how normal people act), and they’d explore the side effects it has on human psyche much deeper. Many triple A games are like the action movies in the 80s. I think Arnold in Commando killed around 190 people in a couple of days. I’m pretty sure Lara did the same amount. Same in RDR2. Normally, a person goes crazy after killing another human being, and starts to get seriously depressed, if they are not psychopaths. Indie games explore this much better, Hotline Miami was a great example (a game where killing makes you feel powerful, yet uncomfortable for a reason.)
My personal order would be:
1. Rise of the Tomb Raider
2. Tomb Raider
3. Shadow of the Tomb Raider
I feel like Rise was a solid A, Tomb Raider was an A-, and Shadow was a B.