640°

Ready At Dawn: "We Just Have To Make A Better Game Next Time", and "We Will"

The Order 1886 from developer Ready At Dawn was criticised by a majority of reviewers. While the game was praised for its visuals and weaponry, the 3rd person action-adventure has some serious gameplay, and story issues. According to Ready At Dawn’s Andrea Pessino, the team just needs to “make a better game next time”.

FallenAngel19843468d ago

This game still sold pass 1.40 million units so I'd say it was commercially successful. It's still viable for a sequel since there's an audience who supported the game.

Either that or make a new IP or continue their success on making games for pre-established franchises.

UltraNova3468d ago

I'm definitely interested for a more robust sequel. The setting and story were too good not to build up upon.

PeaSFor3468d ago

the studio created an amazing in-house engine, looking forward their next project.

Bansai3467d ago

setting and story has potential for more, they just need to VASTLY improve in the gameplay department.

thekhurg3467d ago (Edited 3467d ago )

I want a sequel so badly. I enjoyed almost everything about The Order. With a few tweaks here and there and a little more variety in boss encounters and it would have been perfect.

Such an amazing story, really appreciated the work they put in weaving their story into history. The Jack the Ripper stuff was just genius.

SmielmaN3467d ago

The game was good. Just needed better pacing and smoother story telling. Graphically it was insane. The guns were very fun. Just felt like it went slowly along. I didn't mind it though. Don't know why there was so much hate for it.

--Onilink--3467d ago

@PeaSFor

Well, just because the game looks amazing doesnt really mean its a good engine that will give them flexibility. Look at Destiny for example, overall its a very good looking game, but everything we have learned recently point to being an absolutely awful engine in terms of development which has lead to the completely poor expansions and overall lack of content.

So hopefully the engine they made does allow them to push their creativity in terms of gameplay to match those amazing visuals and really interesting setting

nveenio3467d ago

I would love to see a sequel to this. I really liked The Order, and it's on my replay list for the next slow period between triple As. (I'm still working at Fallout 4.) The hate this game got was completely unjustified. It's like saying FIFA is crap just because you don't like sports games. Hopefully Ready at Dawn is not too discouraged, but rather uplifted that there was a substantial audience who loved their game.

Also, ALL companies should focus on making a better game next time. (Especially the teams behind Assassin's Creed and Call of Duty.)

Realms3466d ago

Having finally played the game recently I can see why some people had legitimate gripes with the game. However the potential is there to make a great game they just need to focus on the gameplay first because the story was interesting and it could potentially become a great overall game if they put it all together.

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die_fiend3468d ago ShowReplies(12)
forcefullpower3468d ago

All my friends loved this game the only time I hear about the hate is on the internet. We all agreed that it been the best next gen IP to come out so far.

The background and the idea of the games is top notch. All they need to do is build on top of that. Add in a longer campaign add a multiplayer mode. warewolf against the order would be great.

There is so much potential with this IP it just needs a different director to make it more of a game as well as cinematic experience.

guyman3468d ago

While i agree most of the hate has been the internet, it definitely isnt the best new ip this gen. It doesnt need a new director, it needs a new focus and that focus should be on gameplay now that they have constructed an engine, story and setting..

rainslacker3467d ago

I enjoyed the game. It had it's issues, but the only serious game play issues was there needed to be more(both variety and amount), and some decent boss battles. And the only story gripe I can see be valuable was that it was rather intrusive to the game play.

Other than that, it was a solid game, and a good foundation for the future of the IP.

I do have to disagree that it's the best new IP this gen. So far for me that would fall on Until Dawn. While it too was story heavy, and the game play was more minimalist, it was a very engaging experience. There might be other new IP's that are better, but Until Dawn just stuck with me more.

PizzaSteve3468d ago

Most of those sales are most likely from price cuts. It was $10 during the Halloween deals. 1.40m looks good to me too but how good is it for the developers. Like Tomb Raider a great game but low sales and it will pass 1m soon from price cuts but how much profit will actually be made. A game like COD can make profits from price cuts cause more units sales weekly and DLC.

Anyway what I know. I don't have a business degree. :(

3468d ago Replies(12)
3467d ago Replies(1)
thisismyaccount3467d ago

A better game next time? How about you read/follow the forums, see what´s IN or OUT and based on that make a new game?

You clearly didn´t do ANY research at all, by not adding any type of multiplayer to a SHOOTER in 2015 is for most out there a deal breaker.

The Order was okay, not a 60 and not a 30$ game. Too short and too much of the same, but you obviously didnt bother with it after launch anyway.

You could have worked on a patch to include a multiplayer since the game launched, but you didn´t. You stopped caring, nor did you release a dlc... accept it you f# up big time with Sony´s $$$.

nunley333467d ago

You clearly don't know what you're talking about if you think a multiplayer mode can be patched in after the fact, that wouldn't happen with any game. There's been games that were delayed to tack on a multiplayer mode but not the other. Accept your butthurt and only dream of graphics like that on XBONE. I look forward to a sequel that'll have an uncharted 2 level overall leap over the original.

ThePresentIsAgift3467d ago

I think the lack of multiplayer was laudable and showed the developers resolution for crafting the best single player experience that they could.

Tombraider's multiplayer was so unnecessary and poor, it almost detracted from the overall experience.

I hope again for a sequel that does not include multiplayer.

Salooh3467d ago (Edited 3467d ago )

They had a vision for their first game and they were focusing on it. They achieved great things and you talk like they did nothing lol . Think of The order as a prototype and you will see how great the potential they have to create a masterpiece..

They just need to create tools of the feedback they got for their awesome engine and that alone will guarantee a great experience.

GarrusVakarian3467d ago

I'd say they have to actually make a game next time.

AMIRITE, GUYS!?

3467d ago
Eidolon3467d ago (Edited 3467d ago )

If The ORder: 1886 isn't a game, then neither is Heavy Rain, Until Dawn, Beyond Two Souls, Telltale Games, they're just interactive shows.

Saithraphim3467d ago

It had so much potential, and the idea of the game and the marketing is what sold it. I defended it too until i played and i realized there were problems with the gameplay. Even they charged $30 for it out of the gate it would have been a different story

Disagree3467d ago

the two letters that are the most unnecessarily and overused in gaming.

Azzanation3467d ago

Sales don't justify a products quality.

hellothere19773467d ago

you conveniently forget to add the logistics in those sales numbers. it didn't sell 1.4mil units at the regular $60 price tag. games like GTAV that sold mils did so with at mostly msrp of $50-60. those are number to boast about and revenue that will justify sequels.

the Order sold maybe 100-200k units to suckers at the initial price. the rest of the sales came from huge price drops ($30-40), which means the game earned MUCH LESS than a 1.4mil unit shipped status will lead the uninformed to believe.

in short, i doubt the developer and the pub are in the black over this game. don't forget the relatively large marketing campaign that was spent on advertising this game.

u4one3467d ago (Edited 3467d ago )

Who cares how much it sold if it's not fun. High sales don't make it better. And besides...when this game came out, there weren't a ton of exclusives available on the ps4 and also add the fact that more people bought it later at much cheaper prices.

I personally bought it out of a lack of options and curiosity of the graphics. I was over it quickly. If they can make a sequel that's actually fun and focused on gameplay over cinematics then sure. I'd be down to give that a shot.

Look how much fallout 4 has sold in the short time it's been out (over 12 million copies across platforms)- that's due to the fact that's just simply a good game. Imagine how much the order would have sold if people actually liked it - especially at the time it was released.

Edvin19843467d ago

I enjoyed it a lot with all the short comings.. I am excited for a 2nd one if they made it the story was pretty good.

mzupeman3467d ago

It's definitely sold enough to make a sequel viable, but it's still not going to happen. Sony are not willing to deal with another entry, and that's a direct result of all the negativity that flooded the internet just prior to release and beyond. Hell, Ready at Dawn planned on doing DLC which would have hit in the fall, but thay went off the table, too.

Unfortunately, a lot of the hate from this game came not just from legit purchasers of The Order, but people who never even experienced it and decided to parrot all the hive-mind hatred that was being thrown around. Hopefully, in the future, people will understand this can directly affect the future of a game series and its respective developer.

EyeAmTJ3467d ago

it was hyped thats why it sold so much

xtremeimport3467d ago

Just beat The Order. I loved it and I really hope they get a sequel. Some areas to improve on, but its not like the game was a steaming pile of shit. It played quite well and had an amazing story.

Its setup perfectly for another. Just hope they expand on what they have and keep what was done right.

jc123467d ago (Edited 3467d ago )

I honestly thought the game kidna sucked. The graphics were great - as was the atmosphere. Aside from that though, the gunplay couldn't have been more generic. None of the guns were particularly exciting. The pacing was horribly uneven and frustrating. Human enemies were terribly uninspired. Cut-scenes were not skippable. Ducking behind cover was often frustrating as vertical visibility was limited. Stealth missions would automatically result in a fail if you were spotted, as opposed to an onslaught of enemies and an attempt to battle your way out. Werewolves attacked in a repetitive and predictable manner. Boss fights were always the same and amounted to little more than a QTE fest.

Ready at Dawn needs to inject more passion and intensity into the gameplay. They also need to tone down the long and heavy handed cutscenes in favor of more concise storytelling. I have no problem with the established engine, atmosphere and characters for the most part. But please, focus on adding a certain measure of intensity and focus that was sorely missing the first time around.

I suspect most will down vote this comment because...well...that's what people do on N4G when a PS4 game is criticized. To those people, I would say, there's a reason why this game received rather lackluster ratings. There's no need to run to its defense. It is what it is: a marginal game.

showtimefolks3467d ago

sadly they are no longer with sony so if there is the order 1886 sequel tha it will most likely come from someone else

maybe the 2nd team over at ND can handle it. just imagine

Gwiz3467d ago

1.4M a success?Not really.

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Rookie_Monster3468d ago (Edited 3468d ago )

Every developer deserved a second chance. Hope they can learn from the flaws and lessons of The Order 1886 and make a great game next time up.

Insomniac made a similar mistake with Fuse and then proceed to make a great game in Sunset Overdrive. So it can happen to the best of them and a turnaround is definitely possible.

Mr_Writer853468d ago

They just need to focus.

I like the story and characters, I like the gun play, there just want enough of it!

The game felt almost too linear, like the stealth sections. No real hand to hand combat, and too much walking and talking.

They need to get tips from ND on mixing it up. TLOU had everything, story, graphics and gameplay and whilst linear it felt like you had some freedom.

The good thing is The Order got Story and Characters right, the guns where also fun to use. I'd take a hit on graphics if it means they can do more robust gameplay like real time hand to hand combat and stealth sections without QTE or having only 1 set path.

ShadowKnight3468d ago

I wonder will the order ever get a sequel in the near future and who will develop the game?

uth113468d ago

Uncharted and TLOU are linear and feel linear. I don't get why that's fine for Naughty Dog but a design sin for this game.

Nivekki3467d ago

'Uncharted and TLOU are linear and feel linear. I don't get why that's fine for Naughty Dog but a design sin for this game.'

Because they are supremely better games. It's not rocket science. You shouldn't even mention those games when it comes to The Order, it isn't even fair.

Let's face facts, it just wasn't a great game. It's got nothing to do with a 'biased' media, or a 'hateful' media, it just wasn't that great.

It was made out to be a great game but it ended up not being one.

Case closed.

rainslacker3467d ago

I agree. I think R@D is a good developer overall. Their games before TO were solid and played well. The new game played great, and they showed they can craft a story. The scope of the game I think was too ambitious for their first major outing, and I think that coupled with the game engine development caused this game to be delayed internally, which led to a lot of things not making it into the game which probably would have made it even better. About half the criticisms for this game seem to stem from things which, to me, were so obviously cut due to Sony just saying there needed to be a code lock, and that the game needed to ship.

I would assume, that if given the chance, they could make a second game, without the worry of building a game engine from the ground up, and actually implement the ideas that they had in mind, because I feel what they did get implemented was top notch....except boss battles, but that too seemed like a last minute "get it in the game" type thing as the game play of those parts was just so basic compared to the solid nature of the gun play in the rest of the game.

gangsta_red3467d ago

It's good to see that R@D even acknowledges their game's shortcomings when others won't.

The Order is a perfect example of flash over substance and that no matter how pretty something looks it won't make up for lack of gameplay, content and most important of all fun.

That being said these guys obviously have the talent, they just need to put that talent to good use.

ziggurcat3467d ago (Edited 3467d ago )

Oh, I think there were plenty of people who enjoyed the game that were able to recognize its shortcomings. It certainly wasn't perfect, but I hope even you can recognize that it did not deserve the 2-4 review scores some sites were dishing out, regardless of your own personal thoughts on the game. I think 6-8 is a much fairer range for this game.

gangsta_red3467d ago

@Ziggurcat

There were many people who either dismissed or didn't acknowledge any of it's "glaring" shortcomings. A lot of gameplay designs would have been ripped to shreds had this game come from Activision, EA or any other pub/dev.

Review scores shouldn't matter and they have nothing to do with the points I felt or made about the game.

SouthernComfort3467d ago

Seems like there was a massive campaign to call The Order something it wasn't, then lambaste it for not being those things.

On top of that, plenty were willing to write off any and all the game did well to play up its shortcomings.

Finally, many insisted that the game was not fun for anyone, even though they had been part of the group criticizing the title before it released and they ever touched it.

magiciandude3467d ago

IMO, The Order 1886 is GOTY 2015 because it's a new Sony IP and it just has so much potential just like every single Sony IP out there. The graphics are extraordinary, and the game runs smoothly without a lot of glitches that plague many games. Even though the game was short, you can easily make the game longer by searching for collectibles or spend some time in the photo mode. The very best part of the game IMO is the torture scene at the beginning, but there are other memorable parts of the game like the two identical boss battles. R@D made awesome games in the past for the PSP, and they have the talent to make a nearly perfect game for the PS4!

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Gazondaily3468d ago

Glad Pessino has gone past the stage of 'oh you don't get our game ' to finally recognising the several shortcomings in The Order. Best of luck

ApocalypseShadow3468d ago

It has it's shortcomings.I would have liked to be able to interact with background objects because the game looks so d@mn good that I want to destroy stuff with guns and grenades.

I don't care for having multiplayer.

But for $10 on a digital sale, those mustaches and beards are worth it. And the graphics have me looking around and looking around looking at every detail of their programming craftsmanship.wish there was more exploration of the city because the art pulls you in.

Hope they get another shot and bring it to Naughty Dog levels.

Nodoze3468d ago

Too funny I did the same thing! The setting, characters, artwork, voice work were all top tier. The next title needs to be longer, more story fleshed out during the game and a bit more tweaking on the gameplay front. It will be a hit for sure.

Fro_xoxo3468d ago

I hope we haven't seen the last of The Order, I like the concept.

UserNameIsNotTaken3468d ago

Indeed. It just needed to be longer and with more gameplay.

mac_sparrow3468d ago (Edited 3468d ago )

Exactly, was only discussing this with my wife last night. We went in to the order knowing what to expect, but many weren't happy with the style. I think with a few tweaks to give it more mass market appeal that 1887 could be an excellent continuation and succeed commercially. We shouldn't forget that while it faired much better in reviews (almost overwhelmingly positive), and I personally loved it, the original uncharted wasn't seen as anything like as phenomenonal as number 2.

Time for Sony to show support, bring on 1887.

uth113468d ago

I just finish the original Uncharted last night in the Drake collection. The Order was better to be honest

hellothere19773467d ago

@uth11

comparing a PS4 game to a PS3 game? Nice "Apples to Carrots" comparison you got there.

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60°

Pearl Abyss Issues Statement On CCP Games Sales Rumors

Amid rumors it was looking to sell Eve Online developer CCP Games, Pearl Abyss has given a statement to Insider Gaming.

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160°

NetEase Announces AAA Action-Adventure Game Blood Message

Get ready for Blood Message, a game that combines stunning visuals and compelling storytelling from NetEase Games and 24 Entertainment.

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Obscure_Observer18h ago

Truly amazing!

Draws inspiration clearly draws gameplay inspiration from Assassins Creed and action cinematics from Uncharted!

Powered by UE5!

Definitely on my radar!

raWfodog11h ago

Eastern devs are putting in that work this gen. The quality of their games have been top-notch across the board. Looking forward to seeing more of this game in action.

Other devs need to take notes and step their game up, figuratively and literally.

Lightning7720h ago

Looks very good why wasn't this at SGF?

Obscure_Observer18h ago

Probably because this trailer wasn´t ready yet.

I doubt the developers would miss the opportunity to reveal their games to millions of gamers on four major events like Summer Game Fest, Future Games Show, State of Play or Xbox Showcase on purpose.

Scissorman3h ago

not everything needs to be at SGF. and judging by the reaction and the amount of views the trailer has already garnered, it didn't really need to be there.

Napoca8612h ago(Edited 12h ago)

This feels like 90% stolen from Uncharted and the guy is also falling or almost falling to often down. Nah this is to much show, something is strange here.

Sonyslave311h ago

It does look like it could be staged or the combat might be like hellblade, but i have hope the devs made naraka battle royal game.

Lightning778h ago

Ryse had staged area like combat. So did Hell Blade. Linear story based games do this. It's very cinematic like gameplay. The game did remind me of Ryse, how Ryse would of looked if they had a sequel of sorts.

pwnmaster30009h ago

This reminds me a bit of uncharted, ghost, Gow and AC.

Count me in.

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120°

The director of the original Silent Hill: “I look forward to seeing bold interpretations.”

Keiichiro Toyama—the creator and original director of the 1999 Silent Hill—shared his personal thoughts on the recently announced remake by Konami, reflecting on what the project means to him after more than two decades:
“I felt something similar when the game was adapted into a movie. It deeply moved me to see the names of the characters and locations I had created come to life visually, even though I wasn’t directly involved. That wouldn’t have been possible without the continued support of the fans and the dedication of the developers who’ve kept the series alive.
I’m really looking forward to seeing how the remake evolves this time. With the advanced technology we now have, I’m sure I’ll be surprised by how the game is reimagined. Since the original was built for the first PlayStation, there will naturally be challenges—like the camera and controls—but I’m eager to see bold and creative solutions to those elements.”

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senorfartcushion20h ago

Haha Not only is bold and creatively not what the industry wants, it’s not what most people want.

They want to get scammed and pay twice for a thing they already own.

Nightcrawler8919h ago

Hope they use his vision in the game

Inverno19h ago

Was the SH2 remake even bold? Or was it more or less just a 1 to 1 over the shoulder remake?

Scissorman3h ago

it was not. it greatly expanded the areas and puzzles to the point where it felt like an entirely new game. the enemies and boss fights were given a MASSIVE upgrade. the abstract daddy fight in particular was incredible. and the team added two new endings.

Pedrof18h ago

I wouldn't hold my breath on "bold".

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