Eurogamer:
In 2006, the Bethesda Games Studios team that brought fantasy RPG The Elder Scrolls 4: Oblivion to life comprised over 300 people. In 2013, in an interview prior to the launch of Watch_Dogs, Ubisoft managing director Pauline Jacquey said that a typical open world action game requires between 400 and 600 staff to make it happen. In 2012, Warren Spector claimed "over 700 people around the world" were working on his then upcoming project Epic Mickey 2. Big games require big studios, it seems.
As The Elder Scrolls IV: Oblivion Remastered takes up 125GB, original designer Bruce Nesmith recalls fitting Skyrim into a tiny file size.
Skyrim is still my favorite ES game. I’m playing through it again right now since I never finished it.
That judicious lack of oversight permeated everything in Bethesda's RPGs, in a positive fashion.
I much prefer a left alone Obsidian and Larian Studios. Bethesda's formula has grown old for me.
Skyrim blew my mind when it released. That game took me to the gaming, promisedland. Going back to it when it was updated for the PS5, it felt slightly rough around the edges, but great for its time
We should leave Obsidian alone. Bethesda on the other hand should be kept under constant psychiatric observation.
Big Bethesda Nintendo Switch eShop sale now live with lowest prices ever for The Elder Scrolls V: Skyrim, Doom (2016), and more.
What keeps modders modding?
They do it because they love it, and it looks nice in a portfolio and on a resume.
Well, not so long ago, we saw some modders doing it for the money they could make.
Other modders do it for a variety of reasons, such as having the spare time and passion for it.
Because they enjoy gaming and want to contribute to it as well and show off to the game developers, for instance with Fallout 4 there is a mod which has better environment textures and it improves the performance of the game lol
Creativity