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Deeko Review: Soul Calibur IV

Deeko reports:

''First let me start by saying I have never played a SoulCalibur game in my life, I know heresy right?. If I recall... I may have played it when it was Soul Edge, but due to my lack of skills and going up against someone that would perfect me every time quickly turned me off. Initially I was pretty hesitant about picking up SC IV but then artwork from the game slowly started leaking out, and I was hooked by the look! Let me just say I really do enjoy fighting games; Dead or Alive 4 one of my favorites in the genre, it's just fun sometimes to mindlessly beat the snot out of someone. One of the biggest drawing points that I had heard of the 'Soul' series was the plethora of fighting options and different modes the game shipped with, and hey who am I not to give the game a chance?

Being that I'm pretty much wet behind the ears on the series, I figured what better place to begin my quest for glory then by training and learning some of the dozens of moves and combos. Sadly I was let down. I was able to find that in the menu I can find a move list that allows you to look at what you can pull off, and watch a preview, but there was no straight up training option. I didn't really enjoy the fact that all of this stuff had to essentially be handled through a menu, and while I don't develop fighting games; I would have liked to see a training mode similar, if not the same as in Dead or Alive 4. Having the combo at the top of the screen and my inputs at the bottom was such a major help to learning how the game works. Sadly, SoulCalibur does not have this option and is really it's major flaw, at least for me. I can understand that the series has been around awhile but this is not an encouraging way to bring in new people. Everyone has to start somewhere and a little training wheels never hurt anyone.''

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Top 8 Best Soul Calibur Guest Characters, Ranked

Assassin's Creed's Ezio and The Witcher's Geralt have been excellent guest characters in the Soul Calibur series.

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Soul Calibur IV - 15 Years of Soul

Soul Calibur IV launched worldwide 15 years ago, bringing with it the best performance of the series to date.

Terry_B634d ago

Hell no. It was the start of the downfall (SCV) of the series. Huge downstep from the giant SCIII

purple101634d ago

Switched to unreal engine. Ruined it.

Yi-Long633d ago (Edited 633d ago )

Used to love this series, probably my favorite 3D fighter, perhaps together with the now also dead Dead or Alive (2-3-4), but as with so many games in the fighting genre, their short-term greed (season passes) has made me lose all interest, sadly …

sagapo633d ago

Yeah, I remember playing Soul Caliber on my dreamcast at the time, that was insane!

sosro633d ago (Edited 633d ago )

the first three are much better games.

Walweeze633d ago

Loved Number 2 and 3( loved all the solo modes like chronicle of the sword ) so was super hyped when 4 came out but the lack of single player content was disappointing. Still love soul calibur to this day though

DarXyde632d ago

2 was definitely the golden era of Soul Calibur for me. I was a bit conflicted about it at times because there were 3 different versions (I liked the PS2 version for controls, I liked playing as Spawn the most, and I thought the addition of Link was really awesome). Even so, the single player content was outstanding. Easily the most fun I've had with a fighting game, followed closely by Tekken 5's single player modes

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In defence of Soul Calibur 4's horrible Star Wars guest characters

From VG247: "Link suits the world of Soul Calibur. The elf-like little twink fit into the roster as well as any sword-wielding fantasy hero could – facing off against the likes of the machiavellian Frenchman Raphael, the inhuman hellspawn Astaroth, or the horny gimp Voldo, the Legend of Zelda guest character fits right in. Weaponry, aesthetic, move set… all of it gels with Soul Calibur’s camp high fantasy world – even when you’re pulling massive bombs out of God-knows-where and hurling them across the stage. It just fits.

You know what doesn’t fit, though? Lightsabers. No amount of sci-fi reasoning, magic, or blaming it on wizards can make Yoda, Darth Vader, and (eurgh) Starkiller fit in the war-torn European and Silk Road settings of Soul Calibur. It just doesn’t track. Why Bandai Namco decided to shoehorn the trio of characters into the fourth Soul Calibur game, then, remains a mystery; it’s damaging to both brands, it makes no sense canonically, and – more than anything else – it’s just all a bit tacky (or should that be Taki?)"