90°

Lara Croft: Feminist Hero in a Modern Age – Review with writer Rhianna Pratchett

Feminism and the overall commonality of human kind have found themselves at the center of heated discussion for decades now. Countless strides have been taken toward counteracting misogyny, but has it still managed to slither it’s way into or beloved, innocent and infinitely growing medium of video gaming? Its important for us to take a step back and ask ourselves if we are allowing the subjugation of women to continue every time we pick up our controllers.

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640toronto.com
WeAreLegion3119d ago

Sexism is a very real issue, but I feel like Ms. Croft would be rolling her eyes at this sort of thing.

TWB3119d ago

Not to mention that when feminist complain that even if the women "appear" to wilfully accept the men hero and reward them, its never their own decision "because its in the coding"

Now, nobody bothered asking Ms. Croft if she even is a feminist or if she can even anwser that?

bunt-custardly3112d ago

Rise of the Tomb Raider writer and SJW feminist, Rhianna Pratchett.

Ms Pratchett moaned at the direction of Overlord 2 she was working on in the past and ordered Triumph Studios to tone down the sexualization of the characters back then.

She also decided to make Lara Croft a lesbian.

She's a blight on western gaming imo and needs to just make her own feminist style game.

shadowraiserx3119d ago

I dont found the new Lara to be an strong woman like in the previous series, now she is always falling and screaming.

The new Lara is more like uncharted sadly,they need to bring back puzzles,remove the multiplayer and focus more on the single player.

Lara has to be more stronger ,she is like let me alone I can handle this and five minutes later she is falling in every corner.

Doodleburger3119d ago

No one gives a shit about feminism. Stop trying to get attention. If the game is good, the game is good. Just stop. Go join a book club or something.

SlightlyRetarted3119d ago

Is she reviewing a game or pushing her agenta?

Roccetarius3119d ago

She's most definitely pushing her agenda.

madjedi3118d ago

If these games are full of misogyny, then why do we spend 70-80 of the time in most games killing men and very rarely killing female opponents/villians.

I would think you would be championing, women's right to be portrayed as a horrible monsters/mass murderers just like the countless male villains in gaming.

Too much equality for you?

170°

Rhianna Pratchett on Challenges of Game Writing and Crafting Complex Female Characters

During the Game Developers Session (GDS) conference in Prague, we had the privilege of speaking with Rhianna Pratchett, an award-winning writer and narrative designer. Pratchett, who has penned some of the most memorable female protagonists like Nariko from Heavenly Sword, Faith from Mirror’s Edge, and Lara Croft from the 2013 Tomb Raider reboot, delves into the challenges and freedoms of writing for different media, AAA and indie games.

-Foxtrot84d ago

Complex? She literally made Lara Croft whine and have father issues for an entire trilogy

Groundbreaking...

Snookies1283d ago

"have father issues"

To be fair, that IS a complex... Just not the right kind, lol!

mixelon82d ago

The dad stuff wasn’t entirely her fault.. She was given outlines she had to flesh out and not full freedom. from the article…:

“ And there were things that we kind of butted heads more on, particularly with Rise [of the Tomb Raider] because I wasn't a fan of the dad plot. I didn't really like her motivation being her father because it felt like that's often the motivation given to female characters and it's also motivation that's very prominent in the previous movies as well. And I would have rather it been about her own experiences in the first game and how that had changed during the second game. But sometimes you just have to do your job, you just have to find peace with it. And I kind of played around with my relationship with my father and kind of put some aspects of that and then that just made me feel better about it. And sometimes this is what you have to do.”

She never seemed that whiny to me given the circumstances.

-Foxtrot82d ago (Edited 82d ago )

If you’re a good writer you’d have been able to do that a little better but she didn’t

She was restricted sure but with what she had with an outline she didn’t do a good job

She’s not her father, she got work and into the industry a lot easier because her father was a great writer.

It’s nepotism basically

Knightofelemia83d ago (Edited 83d ago )

Female Commander Shepard is a way better female character then Lara Croft has been.

franwex82d ago (Edited 82d ago )

Yep, that’s because they wrote an interesting character first.

Christopher82d ago

It's actually because they let you write the story you want.

82d ago
Inverno82d ago

Meanwhile it seems that female characters across entertainment media are being dumb down. What they've done to the female characters in the Avatar adaptation is insulting.

82d ago Replies(1)
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70°

It’ll Be Fine, Right? Five Games With Unfortunate Release Strategies

Mark from WellPlayed writes about five game launches that were impacted by unfortunate scheduling.

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well-played.com.au
jznrpg384d ago (Edited 384d ago )

Zero Dawn sold really well so I’m not sure this belongs. The second game released next to a big game again and it hurt it some I forget what it was though, oh yeah Elden Ring .
But a good game is a good game to me I don’t care when they release personally but they do have to think about it when you want to get more people to buy it.

250°

The Tomb Raider Survivor Trilogy's Take on Lara Croft Deserved More Recognition

The Survivor Trilogy was a drastic reimagining of Lara Croft and Tomb Raider, and it provokes changes for the character that are truly fantastic.

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gamerant.com
isarai497d ago (Edited 497d ago )

Deserves less IMO, i think the 1st in the new trilogy was a perfect 1st step for the new direction. The next 2 games were half steps at best. Not only that, every character in the series including Lara is just annoying and doesn't make sense in terms of motive, like yes they have a motive, but none of it seems proportional to the lengths they are willing to go through for it. The most annoying thing is every one of the games say "become the Tomb Raider" yet 3 games later and we're still not there? No thanks. Then there's the mess of the 3rd game, massive skill tree that serves almost no purpose as there's literally only like 3-4 short encounters in the whole game, and they took till the 3rd game to finally manage some decent puzzles even remotely close to previous games in the series. Nah, the trilogy infuriated me to no end as a long time fan of the series, i hope we get better going forward cause that crap sucked.

Army_of_Darkness495d ago

The first in the trilogy was my favorite. I thought they were going into the right direction with that one until the second one came out and seemed like a graphical downgrade but the gameplay was okay. As for the Third, Graphics were really nice but it was kinda boring me to death with its non-stop platforming and exploring with not enough action! Well, for me anyway...

DeathTouch495d ago

Graphics on the 3rd one were abysmal. It’s more colorful and has more variety, but everything else was a noticeable downgrade.

The more open world with NPC quests was also handled very poorly, to the point I missed Angel of Darkness.

thesoftware730495d ago

I know it is your opinion, but she did progress as a character in each game, she even got more muscular and seasoned.

That is the thing, people first complained that there was not enough platforming and actual tomb raiding in the first and second games. Shadow remedied that and kept the combat elements.

3-4 encounters? huh? did we play the same game? there was plenty of combat and, the skill tree did matter, like being able to hang enemies from trees, set explosives traps on bodies, being able to counter, and that are just a few of the combat skills. The skill tree also had things like being able to hold your breath underwater longer, crafting upgrades, zipline upgrade, and climbing upgrades that all changed how you can approach situations.

Not knocking your opinion, but we definitely had different experiences. I had 98% completion on the shadow.

SoulWarrior495d ago (Edited 495d ago )

Sorry but i'm with him about the low number of encounters, the game throws loads of weapons and skills you're way with a comparatively low amount of places to actually use them, so they felt under utilised.

-Foxtrot497d ago

Yeah...no

It was awful, for THREE GAMES it was "become the Tomb Raider" where she went back to square one after each game. Not to mention after a huge reaction of killing someone for the first time she then becomes Rambo straight after and goes on a slaughter spree without a single other reaction. Her development was all over the place.

She was whiney, weak and in later game a little arrogant and selfish

Oh and the voice actress compared to the previous ones was not as good

Lara Croft deserved better and while they are decent games as they are, we deserved actual Tomb Raider games, we could have had better survival games if they just stuck with the original Lara Crofts origin about her plane going down. Surviving 2 weeks in the Himalayas...I'd have liked to seen that, who knows what mystical threat she could have faced in the mountains or underground some secret concealed cave.