EA had a clear idea with FIFA 16 and it was something many fans were happy to see. They wanted to reduce the fact that pace almost guaranteed a win, reduce the amount of coin sellers and improve the general gameplay. Unfortunately it is one of those scenarios where the theory is better than the product offered. While they have improved some aspects of the game, they have created even bigger problems which are becoming harder to ignore. Below are some of the good things, and the bad things in the new FIFA.
Like all great photographs, the covers of the FIFA and Pro Evolution Soccer video games capture a moment in time. But which ones have been best?
If you factor in how PSN also shows the total percentage of the playerbase with the same trophy, it's almost a database of behaviour.
For a "difficult game", I'm surprised almost 64,000 people got the platinum for Bloodborne. That game was worth it!
I still can't understand how there's not one Trophy with a 100% attained rate, especially when there are games that give them to you just for starting up the game
I understand its cool for gamers who like it but I hate the attitude of some people digging into others trophies and try to deride others. I even saw that happen for journalists trying to deride gamers who were giving their opinions.
FIFPlay: FIFA 16 TOTW 53 is available on September 14th, 2016 from 6pm UK time.
One thing this list has missed off is player control. When you're trying to tackle, miss, then the opposition has gone past you try to chase only for the computer to auto switch to another which then sends that player on a direction of the previously controlled! Frustrates the hell out of me!!
(If anyone knows how to turn this off then please tell me! I've tried to find it but so far unsuccessful!!)