Eurogamer:
"Two shiny new Steam controllers arrived in the Eurogamer office today, which was exciting. Then it was confusing, then amusing, then vaguely disappointing, then exciting again, then... well, to be honest I'm not sure exactly how I feel about the Steam controller at the minute. It shows definite promise, but it's also got the unenviable task of fighting how my brain is wired to operate after years of gaming with a keyboard and mouse."
TheGamer Writes "I really tried with the Steam Controller. Valve's first foray into creating its own bespoke gamepad tailored specifically for PC gaming was, putting it mildly, poorly received. It launched in 2015, but by 2019 the company had quietly discontinued it. However, while everyone was gleefully dumping on it, I was determined to get my money's worth. I bounced off it immediately like everyone else, but I thought: Valve is smart."
They should of added some sort of center point on the right track pad, maybe a dip in the center or a slight bump, I think that could help in games for controllers?
They really just needed the second stick for me. A control scheme alone the lines of the deck would have been a big improvement
Still use it for controlling my living room pc. Never liked it for games. One neat thing is the scroll-wheel function by dragging your finger around the perimeter of the left circlepad - clockwise for down, counter-clockwise for up.
It's primary value truly is in games that don't support any kind of controller input. You can do a decent job of grafting something usable for games with only direct mouse input, like strategy games and the like, thanks to the touchpads.
Outside that? The customization is really quite excellent, but it is almost impossible to use in place of a traditional controller in a lot of circumstances. It's a nice niche option to have, but I was certainly never able to have it completely replace an XB or PS controller when a game called for one.
Valve's newly revealed Steam Deck is the Frankenstein resurrection of two of their most notorious products, the Steam Link and the Steam Controller.
The same could be said about the Switch. It is a combination of the WiiU game pad and the nunchucks. Neither of those were incredible devices either but the refined combination of the two created a highly successful device.
Why does it feel like the media is trying to kill this thing before it gets a chance to even be released?
It is cool and all,.. but the thing is huge,.. might as well get a gaming laptop at that size
Valve has lost a patent lawsuit over the Steam Controller to the tune of $4 million — and it could have to pay out even more based on the court's decision.
gotta love those patent trolls, invent something in a drawing and start suing people, scum
Let's see if this new controller they are working on infringes on another patent Ironbug warned Valve about the controller potentially infringing on the patent yet they still sold it. That right there shows that Valve knew and still moved a head to release it so they are at fault for this one.
i mean, they've been warned ahead of their release of the controller.
but i feel like 4 mio. is like pocketchange to them at this point.
Not the first time this type of lawsuit happened. 4 million is peanuts compared to the Immersion vs Sony patent lawsuit where Sony loss and had to pay 97 million plus licensing fees for prior years totalling 53 million. They had to remove the force feedback from the PS3 during the early years until they made an agreement with Immersion. I still have one of those non-force feedback controllers (because "tilt" was the future haha) . MS was sued too, but settled out of court and actually purchased 10% shares of Immersion lol. What that meant was when Immersion won the lawsuit against Sony, MS benefited too
I really don't like it. The trackpad is not functionally equal or even really comparable to an analog stick, let alone a mouse. The "D-pad", if you can even call it that, serves no purpose, either. Valve is trippin' with all this janky hardware. "Consoles" without a customer base and the worst controller I've sullied my hands with in the 25+ years I've been gaming. Would be nice if they'd use these resources to make games instead.
I will probably get one for in home streaming. I don't expect it to be microsofts pro whatever controller, but a controller that i can expect to work with all my games without having to bend over backwards sounds like a good deal to me.
-Open killing floor, no controller support, get third party program that overwrites gamepad drivers and breaks them for regular use, reconfigure controls, open killing floor again with binary controls, revert drivers when done.- That's not my idea of kicking back and enjoying a good game.
I dunno, I'd still like to try it out..
I'm getting this. I can tell that once I adapt to it it will likely have advantages over both k&m and traditional gamepads.
Way to go on looking absolutely terrified on saying anything bad about it in case of getting struck off Valve's well behaved list.
I've not heard a single good comment from anyone about these pads which is worrying considering Valve have spent soo, so long creating it & the money they've spent on it. Also as I'm waiting for mine :-(
Still, the profile notification system sounds good. I wonder if that's for all games or just a select few?