IGN:
"Valve’s Steam Controller has seen numerous revisions since I first saw a 3D-printed mock-up at the Game Developers Conference several years ago -- and now we finally have the finished product in our hands."
TheGamer Writes "I really tried with the Steam Controller. Valve's first foray into creating its own bespoke gamepad tailored specifically for PC gaming was, putting it mildly, poorly received. It launched in 2015, but by 2019 the company had quietly discontinued it. However, while everyone was gleefully dumping on it, I was determined to get my money's worth. I bounced off it immediately like everyone else, but I thought: Valve is smart."
They should of added some sort of center point on the right track pad, maybe a dip in the center or a slight bump, I think that could help in games for controllers?
They really just needed the second stick for me. A control scheme alone the lines of the deck would have been a big improvement
Still use it for controlling my living room pc. Never liked it for games. One neat thing is the scroll-wheel function by dragging your finger around the perimeter of the left circlepad - clockwise for down, counter-clockwise for up.
It's primary value truly is in games that don't support any kind of controller input. You can do a decent job of grafting something usable for games with only direct mouse input, like strategy games and the like, thanks to the touchpads.
Outside that? The customization is really quite excellent, but it is almost impossible to use in place of a traditional controller in a lot of circumstances. It's a nice niche option to have, but I was certainly never able to have it completely replace an XB or PS controller when a game called for one.
Valve's newly revealed Steam Deck is the Frankenstein resurrection of two of their most notorious products, the Steam Link and the Steam Controller.
The same could be said about the Switch. It is a combination of the WiiU game pad and the nunchucks. Neither of those were incredible devices either but the refined combination of the two created a highly successful device.
Why does it feel like the media is trying to kill this thing before it gets a chance to even be released?
It is cool and all,.. but the thing is huge,.. might as well get a gaming laptop at that size
Valve has lost a patent lawsuit over the Steam Controller to the tune of $4 million — and it could have to pay out even more based on the court's decision.
gotta love those patent trolls, invent something in a drawing and start suing people, scum
Let's see if this new controller they are working on infringes on another patent Ironbug warned Valve about the controller potentially infringing on the patent yet they still sold it. That right there shows that Valve knew and still moved a head to release it so they are at fault for this one.
i mean, they've been warned ahead of their release of the controller.
but i feel like 4 mio. is like pocketchange to them at this point.
Not the first time this type of lawsuit happened. 4 million is peanuts compared to the Immersion vs Sony patent lawsuit where Sony loss and had to pay 97 million plus licensing fees for prior years totalling 53 million. They had to remove the force feedback from the PS3 during the early years until they made an agreement with Immersion. I still have one of those non-force feedback controllers (because "tilt" was the future haha) . MS was sued too, but settled out of court and actually purchased 10% shares of Immersion lol. What that meant was when Immersion won the lawsuit against Sony, MS benefited too
Well I'm glad I held off on the preorder. I was really excited for the button-mapping, but Controller Companion seems to do a damn fine job already.
Maybe I'll wait till November when I can try it myself.
Was about to order it last night but the retailer's online purchase system was so buggy and complicated that I gave up. Good thing I did.
I think it was pretty inevitable that the steam controller would become a "Jack of All Trades, Master of None", but somehow I was hoping Valve would've figured out a way to make it better
I have faith it'll be a good product, though I believe it'll take some time for people to adjust to it. It's radically different, but logically it makes great sense. Sticks are not as precise as I'd like.
I wonder when they'll send out the 2nd wave of controllers.
I ordered mine literally 1 1/2 hours after the pre-order to get it by 'now' happened. They technically say November 10th, but I have a hard time believing that they can't scrap up 50 or so more in a month, and I doubt they sit on thousands of controllers when people are sitting with pre-orders.
Has anyone else pre-ordered one on Steam AFTER the October 14th first wave pre-order ended and gotten a shipping notice?
Well I just received it today, so I can tell for myself. I wanted to try both of Valve's devices, and it didn't seem prohibitively expensive, so I figured why not?