Progressive concepts in games can come from some truly unexpected places if you look a little deeper past what's directly on the surface. It's unlikely for instance that anyone would ever bestow the Grand Theft Auto series with the title “culturally progressive.” With over the top portrayals of drug-slinging, car-stealing, sex-crazed criminals who can beat up hookers for fun, GTA seems like the opposite of a diverse game with progressive ideals. If you take the time to scroll through the radio stations in the game's fourth major title however, you'll find satirical renditions of both ultra-conservative and public access radio stations, skewering the absurd things said on the extreme fringe of both the political right and left in a way that's funny but still clearly making actual social commentary. These six titles from throughout gaming history show a changing landscape where video games can be just as progressive as anything television has to offer.
Our friends at GOG are committing to maintaining classic games for future generations with the GOG Preservation Program. During the Future Games Show Spring Showcase, we were pleased to reveal a few more games coming to the program, including Silent Hill 4: The Room, Fallout 2, and many more. Head to GOG.com to find out more.
BioWare co-founder Greg Zeschuk reveals his unrealized dream of transforming EA from within, with hopes pinned on SWTOR’s success.
for us gamers
Dragon Age 4: A Dream Unrealized
SWTOR was a great game on a bad engine.
Former BioWare executive Mark Darrah says "be a human being, have some empathy."
Fans don't know who is actually to blame.
Darrah throws up a hypothetical that someone might not like how an actor delivered a line. Sure, it could well be down to the actor, but it also might be down to who was directing them, how the writer asked their work to be delivered, or maybe that was the only take they got.
This line from the video though
"Maybe the CEO of the entire company really wanted his nephew to be hired as a script consultant and this guy with literally zero experience was coming in and pushing for mandatory changes"
Like others have said that seems far too specific to just be an example...
If only there was a single problem with this game, it was a train wreck waiting to crash and burn.
Personally, i think we should always blame and criticize the management (especially top management; like with EA - every screw up should be blamed on Andrew Wilson and his goons). They're the ones with the power, the ones who have the last say in the matter - whatever is the plot details, gameplay, microtransactions, budget and «It's ok that it's buggy and crashes constantly, release the game ASAP, we'll fix it later».
Harrasement is not ok in my book, although, nowadays, many people paint every type of criticism (whatever warranted or not) as harrasement. Which is a very narrowminded and waters down actual harrasement problems. But, i guess, it makes it easier to ignore everything bad you see aimed towards yourself.
I would also like to add, that this topic is a double-edged sword, some developers are being mean to their customers, calling them names or any sort of -isms, that happens. In that case, don't be surprised, that, when you're «firing shots», customers are «shooting back» at you.
I haven't played Tomb Raider, and I probably never will because I have zero interest in it and games like it, but my impression of that game is that it was sort of vicious. Lara was the oppressed woman, and her foes were the lecherous, sexist, misogynistic crowd (symbolically, metaphorically speaking), and her solution is to brutally kill them (symbolic of oppression) which hardly makes her better than her oppressors. Makes her the same as them, and if it's okay for her to do it, so to speak, why isn't it okay for them to do it? Really, it's not okay for either side to do it. She seems like a poster-girl for vengeful, power-reversal feminism to me, which isn't progressive.
Again though, I haven't played the game, so I won't try to assert any of this as necessarily valid, but it's just my impression of the game. I'd imagine there are parts in the game that challenge my cursory interpretation.
Screw "progressive" games, IDGAF about "progression", I care about a good game, and last time I checked, how "progressive" a game was didn't factor into quality at all. Chrono Trigger wasn't a masterpiece because Crono was a half black half indian transgendered lesbian midget who sexually identifies as an attack helicopter, you know.
How is Fallout 2 progressive? I assumed this would be another article discussing Gone Home, lol
Shut
The
****
Up
Women are already equal. Now they just want men to suffer for being men. We're not allowed to fantasize anymore.
Yet women are allowed to look at shirtless perfect male models and then complain when their SO isn't ripped like the dude whose JOB is to stay fit.
Hate to break it to you SJWs but people are attracted to attractive people.
As for the progressiveness in games. Grow up. They're catered to a demographic. That demographic usually being teenage boys. Guess why they like. Titties and violence.