PCgamer:
"Welcome to the crazy world of 2015, where a Need For Speed game somehow has more story than a Metal Gear Solid sequel. I should be more against that idea than I actually am: the word ‘bae’ is used twice in the first minute of the first cutscene without a shadow of irony, for example, but it’s actually quite a fun way to structure this open-world racing RPG. This reboot feels like a best-of compilation of the Need For Speed series, and this story component is weirdly one of the parts I enjoyed the most in my hands-on with the game."
It's been three decades since 'Need for Speed' dropped. Here's why the 1994 version of the game is still awesome and why it changed everything.
"nobody ever really learned how to drive from a racing game."
Jann Mardenborough exists, my guy.
If I remember right I started with NFS: Pink Slip, but my favorite was NFS: Hot Pursuit2 on PS2. My friend and I would race for hours, the sound track was banging with Uncle Cracker song Fever For The Flavor.
For me, it was the very 1st "Road & Track Presents: The Need For Speed that got me hooked into semi-realistic racing game! Before that, most of the racing games were all very, well, game-ly, like F-Zero, Outrun, Daytona Racing, etc. The R&T Need for speed was one of the 1st game that tried to use real car spec for a more realistic (relatively speaking) driving experience. I also raced with a friend online, using 56K modem!!!
I did not like the early Need for Speed games at all. The series got me at Underground and I have been a fan since. Unfortunately EA sucks major eggs when it comes to consistent quality.
Carbon, Underground 1 and 2, Most Wanted and Heat are among my top racing games ever.
The Run, Payback, Undercover, Unbound and 2015 were all hot garbage to me.
The Nerd Stash: "Here are the best iconic cars in the Need For Speed games that have become the signature of this franchise in the past two decades."
Over the years, the Need For Speed series has proven to be more than capable of offering the ultimate racing experience.