Gone Home is a simple game, and Dylan examines how it can be used as a source of catharsis and hope.
Dave writes: "If you’re a fan of walking simulators, then the name probably sticks in the throat, but let’s ‘own it’ and chuck the best and mightiest of the genre into a bear pit and let them have at it! Hoo-rah! As with most genre lists, there’s some controversy about what does or doesn’t constitute a walking simulator. Dialogue and navigation is preferred over puzzles and more intensive interaction like combat or QTEs. Jumping/crouching is positively frowned upon. Strap on your hiking boots and let’s ramble!"
Starting today, Drawful 2, Gone Home, Hob, and Totally Reliable Delivery Service are free at Epic Games Store. The free game offers run until April 9 at 10 AM. Once you claim them, they’re yours to keep.
If you're a fan of the narrative-driven walking simulator genre, then these titles really need to be in your Switch games library.
Ultimately, the story was predictable. You could really see what had happened to Sam the instant you entered the house and heard the answering machine. I hadn't heard anything about the game going in aside from widespread fan/critic controversy, and even then I could see the direction of where this story was going.
This was made even worse as you don't participate in this story, and I don't even mean mechanically. I mean the character of Kate. I absolutely despised Kate's role in Gone Home. You were essentially a faceless specter who never demonstrated any connection in the story. Yes, she was overseas, but it makes me wonder what the point of having a sister in this story at all was. Could've been any stranger.
Really, my main problem with Gone Home wasn't its lack of mechanics or agency. It was how insincere it was. This was a game that took something serious and bathed it in obnoxious 90's teen melodrama. Those soundbytes of Sam were cringe-worthy. This didn't seem like a character demonstrating any sort of struggle or overcoming an obstacle; this was a character whose indecisiveness and immaturity led to a lame teen romance and an unlikable love interest to the player. She was not strong. She was living in a dream that just happened to work out.
I think there are many more positive representations of gender struggle than Gone Home, which always came off as making its characters unlikable, meaningless, and trivializing a struggle with petty teen melodrama. My opinion.
Wow an actual trigger warning. I'll have you know that trigger warnings are my trigger. Also where do you talk about "gender equality? From what I skimed in the article you just summarize the game then give your opinions on it.
I'm one of a very few amount of people that actually really liked this game :/
"Trigger Warning." You know it's gonna be good when you read SJW crap like that right off the bat.
I've never read any positive comments about this game. What's up with that?