Davis from Denkiphile: "It’s a generally accepted idea that those who create games are not necessarily the same people who excel at them. However, it does make us wonder if the converse would make for an ideal game. Enter Rising Thunder, a new F2P fighting game from the Tom Cannon, Tony Cannon, and Seth Killian, three previously competitive fighting game players and all big players in EVO every year. After all, we’ve already seen some success with titles like Yatagarasu and Skullgirls, so there’s no question that it’s possible. Considering what we’ve seen so far from Rising Thunder, it looks like we have another quality fighter to look forward to."
"With 2016 rapidly drawing to a close, what better time it is to look back at the state of fighting games, in a year that featured some of the biggest names in the genre making gigantic comebacks." - Eduardo Reboucas, Entertainium
I found it weird that you did not even mention BlazBlue Central Fiction or Mortal Kombat XL and the upcoming Injustice 2 in your article.
First, why is this article tagged with XB1 when there are no XB1 games mentioned.
Second, Killer Instinct is considered one of the best brawling games now... Why was it not mentioned in the article?
Rising Thunder may be dead, but the robot battler from Radiant won't soon be forgotten. GameCrate looks back on why the game was important, and what we can guess about the future of Radiant inside Riot Games.
Unlike the vast majority of fighters, from Street Fighter, to Mortal Kombat, Rising Thunder doesn't use directional input to control special moves, (things like Ryu's hadouken, or Scorpion's spear) at all. Instead, each special (3 per character) is assigned to its own button, and in a manner very reminiscent of skills in the RPG genre, has a cooldown timer attached to it.
According to an email from Radiant Entertainment, Radiant has been acquired by League of Legends publisher Riot Games, and as of right now, Rising Thunder is no longer in development, and the alpha access is about to be cut off.