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80°

Around 75% of Splatoon players use the gyroscope control method

Co-director Tsubasa Sakaguchi reckons that using the motion-sensitive control scheme is like learning to ride a bike.

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Shnazzyone3606d ago

Really? That's how I play exclusively. Compared the two control setups side by side and the gyro controls are just smoother and faster. Guess that explains why i'm always in the top two. Everyone else is fumbling with dual analog controls. The fools.

FullmetalRoyale3606d ago

Huh? Yeah all twenty-five percent are fools! Or did you misread it? ;)

Nevers0ft3606d ago (Edited 3606d ago )

Mainly because of my friends complaining about the Gyro controls, I turned them off (despite being fine with them myself). I can't say I feel like I'm at a disadvantage, even if I say so myself, I'm still pretty badass :)

Munnkyman3606d ago

Wow that's really high. I couldn't get use to it and just stick with analog controls

wonderfulmonkeyman3606d ago (Edited 3606d ago )

Well, it offers competitive advantage to be able to use both at once skillfully, so of course the number of gyro users is high.
Motion controls, in shooters, are second only to the mouse on a PC in terms of accuracy and response speed, when mastered.

It's the one thing that I always recommend people use in console shooters, if it's available and the number of buttons on the controller makes it compatible.

Loadedklip3606d ago (Edited 3606d ago )

I think it depends on the game.

In Splatoon ... the BIGGEST advantage of the motion controls isn't the aiming ... but the fact that you can JUMP and aim at the same time.

Jump is the X button on the face of the controller and cannot be moved so if you are using dual analog ... you are in a serious movement disadvantage because you cannot aim and jump at the same exact time using a normal grip.

For the actual aiming ... in Splatoon I do feel the motion control is more accurate thanks to the no deadzones and 3rd person view.

In a game like say Call of Duty ... with it's aim assist and the need for turning around many corners and shooting ... a dual analog controller is better than say a Wiimote because the balance between the deadzones and when the screen will start turning just isn't ideal.

Basically the bad turning with a Wiimote is a negative while dual analog has aim assist that takes away the weakness of dual analog in a game like Call of Duty. Thus with dual analog you get great aiming thanks to aim assist and superior reliable turning with your target always in the middle.

So yea ... it depends on the game. In Splatoon ... motion controls is superior mostly due to the lack of button configuration and the game's movement options.

N4g_null3606d ago

Ir point is most like pc mouse set up for me. It's easy to long shot with a mini gun with the ir. I sort of stop playing cod because there was no challenge any more. I'm an old quake vet so it they gave me ir aiming in splatoon it would be over quick. To each their own though. They should really have a splatfest... analog vs gyro to see who wins.

Perjoss3606d ago

Uncharted on the vita had some fantastic motion control layered onto the dual stick control. It made hitting very small far away targets feel so much better.

iliimaster3606d ago

i love me some splatoon but for the roller brush im good without it and still do pretty well I just wish the ranks would go from 20 to 100 id be atleast a 60 something right now for sure

N4g_null3606d ago

The ranks are on a alphabet scale! I actually had an a rank for a minute. Splatzone is up now. It's all about those ranked battles man they are action packed. I've never played a shooter this much.

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80°

Wii U Versions of Mario Kart 8 and Splatoon's Online Play is Back

Nintendo has recently restored Wii U Mario Kart 8 and Splatoon online after five months of being offline.

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40°

Splatoon Has a Perfect Venue for its Own Mar10 Day

Game Rant Writes "Mar10 Day is a fun yearly celebration of the Super Mario series, and Splatoon may warrant a fan-designated day of celebration in its own right."

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40°

Why Is Splatoon So Popular In Japan?

How, exactly, did Splatoon reach heights rivalled only by Pokémon in Japan? New IPs from the House of Mario appear as often as shiny Pocket Monsters, yet typically move comparatively mediocre numbers or fall into relative obscurity behind the premium marques of Mario, Animal Crossing, Zelda, and Pokémon. Take Pikmin and ARMS, for example, which we adore but struggle to compete with the tentpole franchises when it comes to sales numbers or mainstream mindshare.

So, again, how has Splatoon risen to become one of Nintendo's most important series in Japan?

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