Jim Cordeira reports:
''With all the hoopla surrounding how long/short games are, how much depth and complexity they have, or what dozens of features they have or have omitted, it is nice to see a company stay to their tried and true formula that made them kings for so long. Of course I'm talking about Epic Games and their release of Unreal Tournament 3 on the PS3 and PC and now the Xbox 360. No gimmicks, no frills, just a flat out frag fest that will keep gaming triggers itchy and will reawaken sleepy reflexes. Sure, it's true that 360 fans had to wait a bit for this one, but there are enough extras that even vets on the PS3 or PC will appreciate the smooth transition.
For years there was a great argument on which of the twitch shooters would reign supreme between the Unreal and Quake series. Well for now it seems as if that answer comes in the form of Unreal Tournament III as the Quake series has gone off into a totally different direction. What fans of the series get is the same fast paced killing spree you love, with no real evolution in game design. Sure there is some expansion, like extra meat in the story modes, new features, new weapons and vehicles, but honestly the series remains stagnant in creativity and originality. Is this a good or bad thing? I guess that all depends on the side of the spectrum you prefer. I for one think this is a formula that is greatly missed and since the market isn't flooded with this style of shooter, it actually is a refreshing change of pace, even though the premise is so 8 years ago.''
Opinion is divided on this one for sure! Is motion blur good for gaming? Why do developers include it?
I hate any game that has motion blur and the first thing I do is switch off the motion blur in games. It just makes me nauseous.
I agree with Alex here, many implementations are terrible but when it is done right it improves the experience.
Alex from GamersFTW writes:
“In all seriousness though, I feel like DOOM’s success will be measured by how much the game has to offer. Graphically it’s looking spectacular, and I’m sure the latest multiplayer trailer caught all of our attention. Personally, the game is beginning to remind me of those late nights playing Unreal Tournament 3, which is totally a good thing. This, in addition to the promise of user-generated content, is making DOOM look like the best first-person shooter I’ve seen in ages.”
The campaign looks brilliant, like a true nostalgia trip to the original DOOM titles of old! The multiplayer equally looks like a trip down memory lane to fast-paced and frantic arena games a-la Quake, and honestly the MP REALLY makes me want to the get game at launch to capitalise on the hype. Problem is I'm not overly fussed with multiplayer typically in games, they can get weary after a while, and buying a game solely for its MP is risky - especially on console - as it's heavily dependant on the community!
Rock to my left, hard place to my right..
EDIT: On the MP note, does anyone know if it'll have bots available, similar to Unreal Tournament 3? I still give that a quick play time to time with bots (and all the mad mutators).
Its basically a "console" ahead, in terms of graphics, of another shooter called Homefront thats getting ready to release. LOL
Great selections as always and they are...
Final Fantasy
Metal Gear Solid
Super Smash Bros.
Crypt of the Necrodancer
Unreal Tournament
Advance Wars
Payday 2