Developers are too human: an interview with Dennis Dyack

Ars Technica writes: "Silicon Knights, a modest studio based in St. Catherines, Ontario, Canada and led by outspoken president Dennis Dyack, has built quite a devoted fan-base on the strength of cinematic titles like Dark Legions, Blood Omen: Legacy of Kain, and Eternal Darkness: Sanity's Requiem.

But in spite of Silicon Knights' strong fan-base, the company's latest project, an epic action-RPG trilogy based heavily on Norse mythology called Too Human, has suffered nothing but trials and tribulations since it was announced in 1999 at E3 as a PlayStation title. Now, nearly ten years later, the game's final pre-release demo was shown on the floor at E3 2008.
We had a chance to sit down with Dennis Dyack at E3 this year to get his thoughts on the state of the industry, his game Too Human, and what it's like to have daily access to feedback from the critical hardcore gaming masses. Dyack is nothing if not out-spoken, and we discussed the online echo-chamber, the nature of dealing with online forums, and the death of the long game. "

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