NDTV Gadgets says: "Microsoft, however has gotten a lot of flak from indies for its policies on the Xbox One, in particular its parity clause, which states that developers can only release their titles on Xbox One if they haven't already been launched on other consoles. This clause is something Bithell is not too happy with."
Nathan Grayson writes: "Depending on where you’re standing, the video game industry is in a state of caterpillar-like transformation into something new or a full-on crisis. Funding is scarce. Companies are rife with mismanagement. If a big game flops, execs often ensure that it takes entire studios with it. But perhaps, some observers have suggested, this is merely a course correction. Last year was a goldmine of breakout indie hits like Balatro, Manor Lords, Palworld, Animal Well, and 1000xResist; maybe it’s time for the meek to inherit the industry. Problem is, indies need money, too – a lot more than you might think. On the latest episode of You Are Error, we discuss that not-so-little stumbling block and how one of gaming’s foundational myths, the solo indie dev, helped get us here."
If Mike Bithell could make any other film game in the same formula of John Wick Hex what would it be?... It would be Bond. James Bond... Hex
I don't think these characters really fit this kind of gameplay
I'd love a great John Wick game or James Bond but they'd have to be full on action adventure story shooters, third person for John Wick and either third or first for James Bond.
when i see games that look like this, i think about my childhood then be like it's 2020. smh
Even with the game out now, this chat with Mike Bithell remains an intriguing retrospective on John Wick Hex's development and the creative process behind it.
Surprised this isn't on Switch same day as other consoles. Perfect machine for this type of game.
Nice article, though the writer should do a little research first.
"Big games like Destiny and Rise of the Tomb Raider drew criticism for console exclusives"
TR is but Destiny only has a few items in the DLC that are timed exclusives, not the whole game itself...
Thomas was Alone is a lame game. I finished it in 2.5 hours and it has no replayability.
If this guy is indicative to what indies have to offer, they can keep their games on other platforms. The cost of the game for time spent playing is next to zero value in this forgettable game. All it did was help my Gamerscore. And that's the only reason I played it for 2.5 hours rather than dropping it after the first few levels.
Mike Bithell is a really cool guy, I like hearing what he has to say most of the time. The freemium policies sure aren't great for Xbox One. It only hurts Microsoft by turning away indies and driving them towards PC and Sony. Throw indies a bone and they'll love you for life.