MediaStinger: "After the mistakes that Respawn and EA made with Titanfall at the beginning of 2014, you wouldn’t think that another developer/publisher team would fall into the same trap at the start of 2015. Yet, here we are again with the year’s first highly anticipated “next-gen” game launching to even more controversy… if you weren’t a fan of Titanfall’s multiplayer-only format, then don’t even bother with Evolve, because aside from better visuals, it expects you to pay more for even less."
Back in 2016, Turtle Rock announced that support for its 4v1 monster-hunting shooter Evolve would end but fans wouldn't let it die.
From NME: "Evolve: Stage 2 had its multiplayer servers shut down back in 2018, but today players are once again able to matchmake and join peer-to-peer multiplayer games.
Several months ago, peer-to-peer functionality was lost for Evolve Legacy, which was the only way fans of the series could play with friends. Upon a multitude of players reaching out to publisher 2K, the issue was eventually fixed earlier in July. It seems 2K have gone a step further now, and reinstated peer-to-peer and matchmaking functionality for Evolve: Stage 2 after four years."
Evolve is an asymmetrical multiplayer experience born at the tail-end of the wrong era, in the multiplayer world.
Great idea but poorly executed and destined to fail from the begging. Only thing I’m grateful towards this game is that it’s the one that convinced me to never buy a game blind again.
Shadowrun for the Xbox 360/PC would of been a better example of a great online game that launched At the wrong time.
Word up. Evolve represents all that is wrong with gaming. An online only whore with way too high a price tag.
they should have followed a pricing model similar to Killer instinct if anything.