GamesRadar - In the world of video games, glitches are a fact of life. That most games don't explode into a boxy mess of discordant tones and tiny squares is a feat of modern computer technology, so most of the tiny, glitchy hiccups players experience when a game first launches are forgivable. Maybe the player character climbs on top of the empty space immediately to the left of the horse she's trying to mount, or maybe servers struggle some in the first weeks of an MMO launch. Annoying as these things may be, they're small problems in the grand scheme of things, unlikely to forever mar our enjoyment of the games that contain them.
As The Elder Scrolls IV: Oblivion Remastered takes up 125GB, original designer Bruce Nesmith recalls fitting Skyrim into a tiny file size.
Skyrim is still my favorite ES game. I’m playing through it again right now since I never finished it.
That judicious lack of oversight permeated everything in Bethesda's RPGs, in a positive fashion.
I much prefer a left alone Obsidian and Larian Studios. Bethesda's formula has grown old for me.
Skyrim blew my mind when it released. That game took me to the gaming, promisedland. Going back to it when it was updated for the PS5, it felt slightly rough around the edges, but great for its time
We should leave Obsidian alone. Bethesda on the other hand should be kept under constant psychiatric observation.
Big Bethesda Nintendo Switch eShop sale now live with lowest prices ever for The Elder Scrolls V: Skyrim, Doom (2016), and more.