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180°
5.0

Gamespot: The Order: 1886 Review

All of these gameplay tropes are then shoved together into herky-jerky levels that end just when you think they might gain momentum. The only individual sequence lengthy enough to find a rhythm is a later stealth level, though it's far too simple to inspire wishes for more sneaky sections. What, then, to make of The Order: 1886? It is, at best, perfectly playable, and lovely to look at and listen to. But it is also the face of mediocrity and missed opportunities. A bad game can make a case for itself. A boring one is harder to forgive.

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Zool 083766d ago

Surprise Surprise, saw it coming

realiks3766d ago

I expected at least 7.5/8. But with the recent 'rumors' that came to be true I knew it would get an average 6.

PoSTedUP3766d ago (Edited 3766d ago )

Boyond2 souls and heavy rain got scores as low as in the 3's. and 2's; the game is not for everyone. more for the mature audience who are into games like Beyond2souls and cinematic experiences. beyond sold i think over 3 million which is good for a that kind of genre. it just shows that there is an audience for that genre that knows what they like.

i expected it to be good for what it is, mixed/low/ average reviews. enjoyed by people who are into that kind of experience. its prob not the next best thing considering other devs have set the bar rather high the last few years. Heavy Rain and Beyond are amazing games imo. hype definitely got the best of this one because for a while it looked like this was a totally different genre up until recent: shooter/werewolf horror. lesson learned, take it for what it is.

StanLee3766d ago

Playstation fanboys need a dose of reality like Xbox fanboys did with Ryse. From the beginning what we saw of both games promised mediocrity. A pretty face but nothing between the ears.

aCasualGamer3766d ago

I'm still waiting for the developers to tweet that every gaming website unjustly hates them and their game and that the game deserves a 10 from everyone.

Not only did they get tons of money to develop and market this game the way they did but they also got a fair amount of development time + delays. Something alot of game developers would dream of.

I think it's pathetic behavior to accuse people that legitimately criticized the game for its flaws, to be haters, when it later comes our knowledge, after embargo was lifted one day before release, that they were legitimate critiques.

You hype your game like the second coming of Jesus and put an embargo on it until at the end when reviewers only recognize it as nothing more than a QTE riddled corridor cover based shooter that has no replay-ability after 6-7 hours, with a 60$ price tag. With mediocre storytelling and laugh inducing gameplay moments where entire sections are just walking til the next cutscene is triggered.

Albeit the greatest looking game of all time, but create a CGI movie if that's what you are going for. Gaming is not what this is about.

I don't agree with Beyond Two Souls or Heavy Rain analogy @Postedup. Those games are vastly different from Order. They were also beautiful and at the time, one of the most graphically acclaimed games that's what they have in common. Heavy Rain stands at 87 on metacritic and Beyond at 70, they got really high scores from Gamespot. That's respectable for great games. Beyond missed on many notes but still managed to bring something new gameplay wise. They had great replay value and real consequences to your decisions where Order does not even consider bringing such kind of system within the gameplay.

Ryse got scrutinized for it's "corridor" linear gameplay and storyline with nothing memorable to hold on to, basically a movie like tech demo.

But where Crytek didn't come out and accused gamers with legitimate concern to be haters, RAD did.

That's pathetic behavior from developers that have all the marketing tools and all that money to back up your game. If you call articles that bring up legitimate flaws within your game to be nothing but unjust hate i think you better bring a game that exceeds those critiques, otherwise, you deserve to be scrutinized in the gaming media for nothing more than hyping your own game to the extend that alot of people felt they shouldn't have paid 60$.

Gamer19823766d ago

Ready at dawns first proper new IP and lets be honest they blew it.. They rushed it no doubt as it has no multiplayer and cared too much about graphics. I always said care less about graphics and more about gameplay and this is exactly why.

PoSTedUP3766d ago (Edited 3766d ago )

@casualgmer: its the same genre, i didnt say its as good. it is also being recieved the same way as Beyond. and Quantic Dream came out and defended their games for the same exact reason RAD did: people saying "its not even a game its a movie with QTE" (hence the 2's and 3's) and they responded with "who determines how a game should be developed/made/experienced?&am p;qu ot;; for the people who were hating on the game, claiming that the hate was uncanny /unnecessary... what makes RAD any different? the review embargo was the same, all Beyond revews came out the day of release.

you liked Beyond, it got a 70 average on Meta critic. there is a good chance after reviews are all in that The Order will be close to that or even a little higher (its already close). then what? its all based on opinion and what audience the devs were targeting, and it was most definitely the Heavy Rain and Beyond audience. more on the action side. but it is infact the same genre and that is what i said. i didnt say its the same game nor shouldve been; its being recieved the same way as beyond and its the same genre, mos definitely not as good as heavy rain. but to each their own.

aCasualGamer3766d ago

@postedup

Are you really going to say that Heavy Rain/Beyond is in the same genre as The Order?

In what way? Heavy Rain is a singleplayer only campaign and so is Beyond, but that doesn't mean that they are the same at all.

The Order: 6-7 hours long single player story based shooter with not alot of emphasis on gameplay, more on cutscenes and atmosphere and zero replay value(literally)

(single most under mentioned game of last gen, in my opinion a true masterpiece)Heavy Rain: 10-12 hours long psychological thriller story based game, with alot of puzzle elements and crime solving gameplay mechanics. Had many different characters and they all intertwined to create a cohesive and interesting and fulfilling ending. You could replay many times to get different endings and your choices mattered in the progression of the story.

Beyond was very similar to Heavy Rain but took the filmic experience further and had more emphasis on specific character and the gameplay for that character. Also a longer game 10-12 hours. Had many flaws but managed to hold its ground thanks to innovative gameplay elements, albeit QTE riddled. Less replay value than Heavy Rain, obviously.

So in that sense you could argue Beyond and Order are somewhat similar in concept, as they both derive from that need to make a filmic game.

The only thing that i think all the three games have in common is in their reception. They showed many parts of the games that looked like cutscenes riddled QTE moments. BUT... where they differ is that when the games launched and gamers got to experience all of the games, Heavy Rain was praised for the story and puzzle elements and thriller like choice integration. Beyond similarly, but not as much.

The Order however, didn't manage to exceed that reception. It ended up being a mediocre shooter at its best riddled with many design choices that were irritating especially the QTEs. The fact that it's 6-7 hours long with zero replay ability means the only experience you could criticize is precisely the linear gameplay and story.

What game had the best potential?

By far, The Order. If i were to tell you how much i looked forward to it, you probably wouldn't believe me from all the critique i'm laying on it, but i did.

The concept and early videos made me feel like this was going to be like Uncharted 1, but ended up being the worst version of Uncharted one could envision. It did everything that game did, wrong.

Quantic Dream, did the right thing defending their game because it ultimately ended up being a masterpiece of creativity from their part with innovative gameplay moments. (the police station section where they interrogate him and the gameplay switches between Norman who is fighting his addiction and Ethan(you) who is trying to remember what your son wore that day, just cmon! how can the whole industry just dust it off as nothing extraordinary!?).

They are all story heavy games, but RAD didn't manage to make anything out of the gameplay department while Quantic Dream did.

PoSTedUP3766d ago (Edited 3766d ago )

@casual gamer: i said it was the same genre. which it seems like it is. cinematic with QTEs. coulda saved you a whole lot of typing. games of the same genre can be and are very different, have different storys, premisis, length, atmosphere, setting etc. because thats all you described that is different, which was pointless. youre also saying that the replay value and focus of the game has something to do with what genre it is, which it has nothing to do with it. the quality of the game doesnt declass what genre it belongs to. Heavy Rain, Beyond, The Walking Dead, The Order, are all on a similar boat away from all other games as far as what they do with the gameplay and cutscene/interaction. third person adventure/interactive is where they fall between.

its also a fact that each dev has a right to defend their game. whether you agree or disagree the reasons for it, is just an opinion. but just know that the quality had nothing to do with the hate, the hate was because of the QTEs and cinematic aspect of the game, and both devs defended their game on that exact same front, regardless of quality which is an opinion (and im sure each dev defended their game because they though they deserved better, which imo they both do. to which extent is a different story). im glad you liked Beyond and what the devs did, so did i.

aCasualGamer3766d ago

@postedup

Okey, your post confused me. Thought you meant they were very similar and both got the same treatment of criticism because of the gameplay elements of each game.

I disagree that devs get to resort to generalization of gamers who played it early and put it out on youtube and some, rightfully so, critiques by gamers who posted articles and commented some of the flaws of the game. The implementation of QTE varies quite alot if you look at Heavy Rain vs The Order for instance. The QTEs are directly linked to different choice and difference in outcome because of it, in heavy Rain. Where as in The Order, they are generically put in to give an illusion that you are controlling the actions of Galahad in cutscenes. Those are two vastly different implementations. Having one, directly affect the storyline and progression of your character(Norman Jayden chasing suspect in market, leading to either him catching and leading to different scenario or him not catching him and ending up in another scenario) the other game does not, for example lychan running and killing you if you miss button prompt. Heavy Rain is more similar in QTE scenarios to perhaps Until Dawn where we saw different scenarios in recently released videos.

You are absolutely right, these are all in the cinematic story heavy genre, but i thought you meant in terms of gameplay.

The Order doesn't allow for any deviation from the linear story told, much like Uncharted 1, but in my opinion this was poorly done with the Order. Many irritating gameplay scenarios. Missed opportunities with the lychans overall and i loved the weapons but didn't feel like i got to use them in the sections that would have made sense.

Defending your game, and resorting to attacks of all gamers who criticize the game and victimizing themselves in doing so is different and, in my opinion, a pathetic desperate move.

I don't recall Quantic Dream calling those who criticize the fact that the game is riddled with poorly placed QTEs being haters and bullies.

Why do you phrase it as hate?

In my opinion it is absolutely fair to criticize the implementation of QTE if they are poorly implemented and personally i think nothing should be protected from scrutiny, if it's fair critique.

Developers pored their souls into this game, and it shows. But them expecting only praise doesn't mean they shouldn't get criticized for some of the bad design choices.

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PillowInUrBassDrum3766d ago

Sony fannies over-hyped a damage-control ridden game. This is to be expected. If expectations for this were kept just a little lower (and by little I mean A LOT), the hype train may not have crippled this game as much as it evidently has.

curtis923766d ago

Same as Ryse with xb1 fanboys. It's all the same. Only with Ryse they took what was a kinect game and made it to what it was. With the order, they just kind of lacked a good vision from the start in terms of what kind of video game they wanted to make.

StanLee3766d ago

@ curtis92

But that's most games this gen. Most feel dated and generic. Developers have to become more creative of risk this kind of mediocre result. Game design has to be progressive not just graphics.

GMR_PR3766d ago

@StanLee

Yeah i agree to certain point, but games like Shadow of Mordor, Sunset Overdrive even GTA 5 are pretty great games and they are not the best looking games. Developers need to put gameplay first on their projects. Most of this is our fault, we were hyping graphics and pixels from the beginning of this generation now we must face consequences.

remixx1163766d ago

Will you people please quit creating the troll accounts its starting to get rather desperate and annoying.

Get a life

PillowInUrBassDrum3766d ago

who are you referring to by chance remixx, seeing as though my post history suggests that I am still going to pick this game up at a later point in time when the price goes down >.>

Owner of all three consoles here bud. Good comments by Curtis and StanLee though. Agreed, creative fire seems to be gone this gen :(

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lemoncake3766d ago

Yeah game is getting bad reviews from all over so no surprise with gamespots review score.

Blaze9293766d ago (Edited 3766d ago )

Like I said, previews have been saying this for MONTHS. No one wanted to believe them. smh

This is cake right in the face honestly. Suge a high profile developer and game, coming out like this. Should be ashamed Sony

lelo2play3766d ago (Edited 3766d ago )

Yep... fanboys and developers claiming hate. It never crossed their minds that the actual game wasn't that good.

Ignorance is bliss.

OrangePowerz3766d ago (Edited 3766d ago )

It might not be everybody's cup of tea and a bit on the short side, but I find it hard to believe that scores in the range of 5/10 are fair.

The devs never claimed it would be anything else, it is what they said it would be. A cinematic experience, and it's a very polished one and it works as intended.

You can't have something inherently broken like BF4 or Unity scored so much higher. If they feel The Order deserves that score I would reason that it's just fair that Unity or BF4 should have received a similar low score.

WelkinCole3766d ago

Here is the thing. Been playing it the last couple of hrs and the previews were dead wrong in my case. It is exactly the game that I expected.

Some reviewers are saying its like the best game from 7 years ago which to them is bad but for me it is a good thing.

I am an old time gamer that see the PS2 era as the best.

Its an old school game in spirit but use high tech for implementation.

In a way it is similar to what I loved about the souls series last gen where it uses old school hardcore game mechanics with mordern and innovative game designs.

This game has confirmed to me what I have been suspecting for sometime now. Game reviewers now mostly or only cater to 7Th to current gen gamers prefernce. As such they are now more than ever not revelant to old time gamers like me.

creatchee3766d ago (Edited 3766d ago )

@OrangePowerz

This reviewer's justification for the score was that the game was boring. To me, and a lot of other gamers, fun is what drives us to play games. If we're not having fun, then the graphics could look lifelike and the controls could be as smooth as butter from Shaft's cow, but it won't be something that we want to play.

Gamepro had it right back in the day - they scored games in several different categories (graphics, gameplay etc), but the largest, most prominent score (that was completely independent from every other score) was Fun Factor. That was the most important score to look at because, at least for people who play games to have a good time, that's the one that is addressing what they are looking for in a game.

I don't know whether The Order deserves a 5/10 or not, but if somebody is bored while playing it, they have every right to score it as such and not feel bad about it.

OrangePowerz3766d ago (Edited 3766d ago )

I would have preferred if BF4 would have been boring instead of downright broken and unplayable at all.

Like I said it might not be everybody's cup of tea, but if you can't play a game at all or not properly that's just as bad as having a boring game.

The thing with those kind of games is it won't necessarily appeal to the broad masses. Some people like games like the Telltale games, Heavy Rain or other more story focused games even if they are more linear and don't give the player a lot of choices. Other people hate them. Fun factor is a very subjective thing that can't be measured because what I think is fun you might find boring. I enjoy watching the cutscenes in MGS even if they are over 40 minutes long. Another person might think that it's boring. I think every review should contain a list of lets say 3 games that are similar. A little box that says this game is like those 3 games and if you enjoyed them you possibly enjoy this game.

I still need to wait till tomorrow when I get my copy to find out myself if I like it or not.

creatchee3766d ago

@OrangePowerz

Definitely play it and see if you enjoy it on your own terms - if you like a game, who cares if somebody else does or doesn't? Reviews only give you an idea of what other people feel about a product, but as always, your mileage may vary.

OrangePowerz3766d ago

@creatchee

That is very true. If I would listen to reviews I would have missed out on a lot of games last gen like Alpha Protocol that I enjoyed a lot despite some small little bugs here and there and some flawes in the gameplay and execution of the game.

I do think that the review systems in place are somewhat broken the way they are. For me reviews should present facts first and foremost to have a value for myself. Saying it is X hours long, has QTEs, lots of cutscenes and is very linear is presenting facts. Saying it's boring isn't a fact. You can review a game by mainly explain how a game is without having to wandee too far into your personal opinion. That's something I did for many years when I was an editor. Maybe because I'm from Germany I have a more facts driven mentality :D

In the end of the day when you rate a game like Rambo higher than something like the Order it doesn't make the current system look right and if you score Rambo higher because your expectations where low for that game and high for the other game that shouldn't influence the rating of a game.

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georgenancy3766d ago (Edited 3766d ago )

this game is absolutely getting trashed.Sad to see this but i had a gut feeling this game wouldn't be good.
At least there is still bloodborne to look forward to

Gore-Content3766d ago

I heard the writer of this review made fun of the game on twitter couple of days prior to his review.

GokuSolosAll3766d ago ShowReplies(3)
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210°

The Order: 1886 Sequel Would Have Featured Larger-Scale Battles & Multiplayer

A sequel to Sony and Ready At Dawn's action-adventure game, The Order: 1886, would have featured larger-scale battles as well as multiplayer.

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pwnmaster300015d ago

I missed it when games use to have a multiplayer to them.
Hope Sony revives the game at one point

KyRo15d ago

Killzone, Resistance, Uncharted, TLOU, Motorstorm. Great times. Its a shame how far they've fallen this generation

Muigi15d ago

Oh they still do…its just the whole game now 😂.

-Foxtrot15d ago

Why add multiplayer when the single player (despite enjoying it for what it was) had flaws?

You'd work out the issues with how you craft the single player then once you’ve perfected it do multiplayer after.

RaidenBlack15d ago

https://www.videogameschron...
"Two sequels were planned for the franchise, The Order 1891 and The Order 1899. While the third game was never in development, Weerasuriya says he had planned where the story of the franchise was planned to go, if he had been able to develop the full trilogy."
...
Alas, we'll also might never get the PC version of 1886, which is currently residing in some dev's hard drive, nearly ready for a release if required.

Charal15d ago

It’s a shame we didn’t gave its chance to this franchise.
Game world was very interesting, and gameplay could have evolved to a major hit with sequels.
Not even speaking about graphics that were way ahead of their time.

Reaper22_15d ago (Edited 15d ago )

If "we" is sony, i agree. I liked the game but it was metacritic that contributed to it's death. It's a shame.

AshleeEmerson15d ago

No, we are "us," the gamers who rated it so low on Metacritic, hurting... Killing its sales. I agree it is a shame. I loved this game.

Charal15d ago

No it is not, it is us has a community which crucified this game, which is happening much too often.

CrimsonWing6915d ago (Edited 15d ago )

I think MP being co-op would’ve been awesome. Essentially, I always viewed this as Sony’s take on the Gears series.

However, it really failed to measure up to what I expected. I definitely saw the potential but there were some things that really bogged it down for me like the forced slow walking segments (which I know was to hide loading), the repetitive warehouse werewolf fights, not enough variety in enemies, oddly we fought more humans than Darkstalkers, and the stealth sections were infuriating.

One thing there’s no denying though, this damn game was a looker. Such a shame at the wasted potential.

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120°

The Order: 1886, a Ten Year Reunion

WTMG's Leo Faria: "After finally playing the now decade-old The Order: 1886, what do I think about it? Is it really worthy of all the hate it has received over the past decade? Or is it some kind of hidden gem? I honestly think it falls somewhere in the middle. I loved the setting, the story is initially fine, the combat isn’t half-bad, and the potential for some awesome world building was there. It was all bogged down by too much ambition against a tight deadline, as well as poor marketing. As a result, it’s short, full of plotholes, infested with QTEs, and not exactly memorable as a whole. As a game you can grab for less than ten bucks today, I absolutely think it’s worth checking out. It’s one hell of a wasted potential, but for such a discount, I had some fun with it, and I’m sure you will too."

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SimpleSlave112d ago (Edited 112d ago )

Great setting, great graphics, even decent gun play, but what a trash of a game. The fuck were these people thinking? We could've had something like an Alan Wake 2 meets Mass Effect 2 style game. With investigations, creepy locations to uncover and explore, people to talk to and even recruit, clues to uncover and connect, monsters to slay, side quests to get lost in, and a more expansive lore to go with it.

Instead we got a shitty AAAAAAAAA Third Person Pew Pew snoozfest. Awesome.

_SilverHawk_112d ago

The order 1886 was one of the best games I played on ps4. Within a top 5 best ps4 games I'd put the last of us 2, the order 1886, days gone, horizon zero dawn and God of war.

SimpleSlave111d ago

"The order 1886 was one of the best games I played on ps4. Within a top 5 best ps4 games..."

Jesus H. Christ, bud. You just sound like a Sony apologist. What the fuck? Anyways. Good luck with that or whatever.

coolbeans111d ago

God. The "what could've been" you're describing would've been way better than just being the most empty cinematic shooter slop of that generation.

SimpleSlave111d ago

Right? I mean, I can understand people enjoying this thing ironically. Knowing that it sucks but still enjoying it for what it is. I get that. That's fine. We all have our guilty pleasure no doubt. But to come here and actually pretend that this is a top 5 PS4 game? Wow!

To pretend that this barely there game is anything more than an "empty cinematic shooter slop of that generation," as you said, is beyond ridiculous. But I guess Self-Awareness is some expensive ass DLC still.

Espangerish111d ago

I really enjoyed this game and also think it was one of the best PS4 games. It’s weird to me that this makes you so angry. I’m not a Sony fan at all by the way, very much pc player.

SimpleSlave111d ago

"and also think it was one of the best PS4 games"
"I’m not a Sony fan at all by the way, very much pc player."

Yeah, OK. You want to lie to yourself? You do you, bud. But like I said to the other Sony apologist, "good luck with that or whatever."

-Foxtrot111d ago

Jesus, it had some flaws but you're acting like it was unplayable.

It built a foundation, a rocky one but a sequel is where they could have refined things.

Personally my only issue is I feel like the "Gears of War" like over the shoulder gameplay, especially getting into cover and the like didn't really fit the game as much. In Gears you understand that kind of gameplay because they are wearing super heavy amour and guns but in the Order these guys are super human, they should feel more of a breeze to control, easily jumping over things and being allowed to climb whatever similar to Uncharted.

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Inverno112d ago

Im back again to simp for The Order, if ya like games well grounded in their reality with consistency in everything it does then I recommend it if ya haven't played it. Play it thru emulation or on your PS it don't matter just play it.

1nsomniac112d ago (Edited 112d ago )

A great game run down by the media for it's price vs length - Which was understandable, but it shouldn't of been the be all and end all.

At the right price this was a great game & deserved a sequel!

thorstein111d ago

Exactly. What a weird metric that suddenly was important and then, within a few months, no longer mattered.

andy85112d ago

I enjoyed this. I think the complaints were the length if I remember. Nothing wrong with a short good game, at least to physical copy owners 😅

Rebel_Scum111d ago

Put the thing on PS plus already!

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310°

The Order: 1886 Dev Pitched a Sequel to Sony, But Was Denied

Co-founder thinks bad reviews were to blame.
Ready at Dawn co-founder has revealed the now-shuttered studio pitched a sequel to PS4 exclusive The Order: 1886 to Sony, but was denied the chance to make it.

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_SilverHawk_122d ago

I can't believe sony turned down a sequel to the order 1886 which ended basically on a cliffhanger. The game is amazing and I would love a ps5 pro enhanced version just like I'd like a driveclub ps5 pro enhanced version.

DodoDojo121d ago

About 2 million sales and not the greatest of reviews, I can believe it.

Tbh there's a lot of dormant Sony exclusives that are more deserving of a sequel.

ravens52121d ago

Have you played it? Just curious.

ABizzel1121d ago (Edited 121d ago )

2 million probably wasn’t enough to make a strong profit on, and the mid reviews didn’t help, even though it was a solid game just short, and could have expanded way more on the creature mythos.

Days Gone: +7 million / mid reviews (no sequel)
Infamous SS: 6 million / mid reviews (no sequel)
Killzone SF: +2 million (4 mo.) / mid reviews (no sequel)
Driveclub: +2 million (2015 / leaks say 5m) / mid reviews (no sequel)

Basically it looks like for the PS4 generation budgets were getting out of control and Sony made the decision

sales + reviews - budget = sequel or no sequel

goken121d ago

Whatever the number, can’t be worst than concord

SimpleDad121d ago

Glad that Alloy Lego is doing great.

Toecutter00121d ago

Two million in sales for a new IP is pretty impressive. The world-building was in a class on its own. Any moron could see this IP had mad potential and the fact that Sony balked on it makes one question their competence and leadership.

Cacabunga120d ago

Nothing to do with sales. It’s all about the broken vision that Sony is having lately.
Days Gone sold great but they still don’t want a sequel to it.
Sony wants Easy money and they saw it in gaas and lazy games like lego horizon and countless remasters..

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pwnmaster3000121d ago (Edited 121d ago )

Idky you can’t believe it.
This game was shitted on by everyone besides some PS fans.

Don’t blame Sony on this one. Blame everyone who wanted to see this burn. Sony does a lot of stupid shit with their IP and waste a lot of them like bloodborne and days gone, but don’t be surprised with this one.

Outside_ofthe_Box121d ago

Exactly. I came to post exactly this. The game was torn apart upon release. It's not shocking that a sequel was denied.

S2Killinit121d ago

Not “upon” release. There was a whole campaign “prior” to release.

In my opinion they should have made it a bit less linear and it would have been great. I did enjoy it. But the reception it got makes sense that Sony wouldnt want to risk a sequel if it was going to open up a can of worms with people who wanted the first one to fail.

121d ago
Christopher121d ago

I played the game. I 100% believe Sony turned down a sequel.

blackblades121d ago

Well pretty obvious when it was left on a cliffhanger. Many sequels get turned from companies as someone else said above blame the SOB's that always whining.

Sabbath1313121d ago

i 100% agree with you, both of those games were amazing

Bathyj121d ago

What's so hard to believe? Don't you remember this game was crucified by the media.. it was DOA. It's a shame because it was a really fresh new IP it was gorgeous and a play really well . it had some issues but it wasn't the only game with qte repeated bosses and a playtime under 10 hours.

TheEroica121d ago ShowReplies(2)
mkis007121d ago (Edited 121d ago )

It was panned because of the graphics hype. Kind of similar to Ryse and hellblade 2...although the story was pretty interesting in all 3.

As a matter of fact I think Indy's success is partially due to the fact the graphics were not hyped up pre launch.

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-Foxtrot122d ago

It’s strange though Sony would be so proud about their work and overall quality but wouldn’t give them an extra year to, give them that quality.

Anyway he talks about if it was in the 70s they’d have had their sequel but Days Gone is at 71 on Metacritic and we don’t have a sequel.

Both games should have one, I think they deserve a second chance at refining and building onto that foundation already laid out.

neutralgamer1992121d ago (Edited 121d ago )

Definitely days gone 2 should happen. Who knows maybe now Sony will let them make it since bend had to cancel its live service game. Days gone 2 for PS6 sounds amazing

As far as order 1886 sequel it would be have been interesting. I think if this game was a RPG with 15 hour story it would have done so much better. Don't get me wrong game is great but you can tell the potential is there if they were allowed to make some drastic changes

Sadly this new Sony is not the PlayStation they are suits and spreadsheet guys. Playstation has lost its touch with gamers. I miss Shawn jack Andrew house etc

At the launch of PS4 Playstation was at its full strength with gamers running the company but not anymore. No we have a guy who loves horizon above every thing else and is willing to fund projects based on that IP

Redemption-64121d ago

So an IP that actually sell? Sony moved away from the type of games you saw during the launch of the PS4 because many gamer didn't support them. I hear people crying more about say Japan Studio closing than actually supporting their games when they were open. Wasn't it shawn layden who said many of these games fail and you hope a few like horizon to make up for the failed games. Maybe if gamers actually supported these games there would be more of them. Shocking right?

Redemption-64121d ago

There is no sequel for Days Gone because it didn't sell. The director himself said "If you love a game, buy it at f****** full price. I can't tell you how many times I've seen gamers say 'yeah, I got that on sale, I got it through PS Plus, whatever'.”

Majority of the sales from days gone came from when it was heavily discounted, and I have seen many gamers say they will not pay full price or the game isn't worth full price, but they will buy it when it's discounted. Yet they get triggered when the studio decides to move away from a game they refused to support at full price

jwillj2k4121d ago (Edited 121d ago )

What this is showing is that the majority of people don’t like the price. It doesn’t mean they don’t like the game. Two different dimensions.

Example: The company Take Two took advantage by selling NBA 2K at $20, completely undercutting NBA live to become the most popular basketball game. High priced games isn’t the only way they can make money.

-Foxtrot121d ago

Well. If we are going to go off that director apparently Days Gone hit 8 million sales around the same time frame that Ghost of Tsushima later did.

https://x.com/JakeRocket/st...

One was considered a failure, the other a massive success so I don't think it just boils down to sales.

Redemption-64121d ago

@Foxtrot

Hey, maybe you clearly know more than the director/writer. If memory serves me right, Days Gone went on sale faster than Ghost. Also, please know budget is a major factor. There is a huge difference between Ghost with a budget of $60M selling 8M, vs Days Gone, with a budget of $250M selling 8M after major price cut. One can be considered a success, because it had a much lower budget.

Don't Complain If a Game Doesn’t Get a Sequel” If You Didn’t Buy It “At F-cking Full Price, clearly shows the game didn't make the money it needed to make within the time frame it needed

Redemption-64121d ago

@jwillj2k4

What is shows is majority of gamers didn't think Days Gone was worth the $60 price tag and clearly Sony agrees with them. You can like a game, but if you don't think it is worth the price tag, why do you complain when the company decides to not invest in a game you don't think is worth what they are charging? They should release the game, lose money, cut the price and then you will support it?

jwillj2k4119d ago

Reading is fundamental. I said start with a reduced price not cut the price after you’ve already released it. It was an example to show how there are other ways they couldn’t make money. The idea is that number of buyers is much greater at $20 than $60. I didn’t think I had the point that out to you.

Redemption-64119d ago (Edited 119d ago )

@jwillj2k4

The number of buyers being greater at $20 than $60 does not equate to more money. You literally have to sell 2-3 times more to makeup the difference. Starting with a reduced price for an AAA that costs say $250M is pure stupidity and again would have to sell 2-4 times more depending on the reduced price break even. Or include micro transactions. They can make it into a free live service game with mtx. Yeah, you are right, maybe they should follow the route 2K NBA took

Clearly many don't think the game is worth $60. Who knows maybe the remaster can give it hope. But it would be funny if they get a sequel and people refuse to buy it at full price. Highly doubt those who think the game isn't worth 60, will be lining up for 70.

+ Show (3) more repliesLast reply 119d ago
S2Killinit121d ago

Days Gone deserved so much better than 71. I’ve noticed that some PlayStation games get attacked and it feels generated. Like money is behind the hate campaign.

-Foxtrot121d ago

Days Gone was that one game which wasn't really attacked by gamers but by journalists.

As soon as it was revealed they really didn't like it for some reason, it was made out to be because it came across as a generic looking open world game or another generic "zombie" game but at the time we had plenty of open world games and a fair few "zombie/infected" games that these journalists didn't bad an eyelid towards.

When the game released broken before the Day One patch it just gave these journalists a massive excuse to slaughter the game in their reviews.

On one hand, a game shouldn't have released in that broken state or at least they shouldn't have given journalists a copy without the Day One patch HOWEVER these are the same journalists who usually gloss over that kind of stuff with so many other games, take Star Wars Outlaws for example, the game was a buggy, broken mess at launch with plenty of issues, bad AI, some clear performance issues and a lot of quality of life improvements needed but it still did a lot better than Days Gone at launch.

Personally I think they knew they could get away with it more because Sony Bend weren’t that high up and respectable, they knew calling their game out as much as they did wouldn't hit them with any major consequences unlike if they hypothetically were like this towards NaughtyDog, Sony Santa Monica or Insomniac.

RaidenBlack121d ago

Yea and there was/is a PC version of 1886 too in 2016 ... but now maybe collecting dust in some dev's hardrive.

Relientk77121d ago

That's lame. It's not perfect, definitely a flawed game, but deserves a sequel. You already have the first game as a starting point just need to improve upon it. This could have been a much better sequel like the jump from Assassin's Creed to Assassin's Creed 2. The IP has potential.

S2Killinit121d ago

But Assassins Creed sold a lot.

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