For a long time, Evolve has looked like the game that was finally going to kick start the age of PS4 and XBone, using the grunt to power something different and innovative rather than something that’s the same but prettier. Regardless, any new franchise is always going to invoke adulation and derision in equal measure, either for finally being something different to the existing fare or for being too different to what we’re used to. Either way, it was very much a sense of anticipation that washed over us as the disc went into the Xbox and Zero1Gaming sat back to see how it all panned out.
Back in 2016, Turtle Rock announced that support for its 4v1 monster-hunting shooter Evolve would end but fans wouldn't let it die.
From NME: "Evolve: Stage 2 had its multiplayer servers shut down back in 2018, but today players are once again able to matchmake and join peer-to-peer multiplayer games.
Several months ago, peer-to-peer functionality was lost for Evolve Legacy, which was the only way fans of the series could play with friends. Upon a multitude of players reaching out to publisher 2K, the issue was eventually fixed earlier in July. It seems 2K have gone a step further now, and reinstated peer-to-peer and matchmaking functionality for Evolve: Stage 2 after four years."
Evolve is an asymmetrical multiplayer experience born at the tail-end of the wrong era, in the multiplayer world.
Great idea but poorly executed and destined to fail from the begging. Only thing I’m grateful towards this game is that it’s the one that convinced me to never buy a game blind again.
Shadowrun for the Xbox 360/PC would of been a better example of a great online game that launched At the wrong time.
This game deserves a -10/10, they promised no day one dlc's, earlier i saw it had almost $140 worth of day one dlc's they lied. They dont deserve any money at all.