EB's Matt Heywood writes, "Nearly one year and multiple alphas and betas later, Evolve has been unleashed upon the gaming world, and for the most part it is technically sound – devoid of major connection issues and other launch bugs that have plagued recent online-centric titles – beautiful to look at and listen to, and fun to play with other gamers, but its repetitive nature and reliance on other competent human players may be enough to keep curious gamers from taking the 4V1 plunge."
Back in 2016, Turtle Rock announced that support for its 4v1 monster-hunting shooter Evolve would end but fans wouldn't let it die.
From NME: "Evolve: Stage 2 had its multiplayer servers shut down back in 2018, but today players are once again able to matchmake and join peer-to-peer multiplayer games.
Several months ago, peer-to-peer functionality was lost for Evolve Legacy, which was the only way fans of the series could play with friends. Upon a multitude of players reaching out to publisher 2K, the issue was eventually fixed earlier in July. It seems 2K have gone a step further now, and reinstated peer-to-peer and matchmaking functionality for Evolve: Stage 2 after four years."
Evolve is an asymmetrical multiplayer experience born at the tail-end of the wrong era, in the multiplayer world.
Great idea but poorly executed and destined to fail from the begging. Only thing I’m grateful towards this game is that it’s the one that convinced me to never buy a game blind again.
Shadowrun for the Xbox 360/PC would of been a better example of a great online game that launched At the wrong time.
Just had a quick (first) game as the monster. I managed to take 3 hunters out online and then somehow 2 managed to pull it back and I got absolutely raped. I can't help but feel Evolve has some pretty major balancing issues...