20°

Majora’s Mask Was Designed to Challenge Ocarina of Time Veterans

ZI:
As we dive further into the new Iwata Asks with Mr. Aonuma, we're getting a clearer picture on many of the design principles behind Majora's Mask. One of those was to get rid of the inviting nature of Ocarina of Time and literally dare gamers to "beat me if you can". Arguably this is what lead to a really strong attachment by those that achieved the ultimate goal, though at times this very thought process also turned many gamers off.

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zeldainformer.com
60°

'The Grass is Greener:' Tears of the Kingdom Developers Look Back While Responding to Classic Fans

During The Game Awards 2023, we had a chance to talk to Zelda: Tears of the Kingdom developers Eiji Aonuma and Hidemaro Fujibayashi, who reflected on the classic formula versus the new, Zelda's role in the series, and why they don't put much stock in the timeline.

BanginTunes136d ago

I don't want them to go back the old formula, I just want them to rethink things like the shrines and how free you are to climb and glide everywhere. The big open world where you can tackle the dungeons in any order is cool, but I'd like some heart pieces to be tied to side quests rather than "Rauru's blessing" shrines, and they've made the game so open ended it's nearly impossible to create a good smart puzzle.

M0chit0136d ago

There are excellent puzzles in BotW and TotK. Both adventures have wonderful design.

Haters gonna hate.

BanginTunes136d ago (Edited 136d ago )

I love BOTW and have 120 hours in TOTK and had a good time the whole time. When you have a grasp on what you can do with ultrahand, recall and ascend the games puzzles are extremely easy, and moving forwards I would like them to rethink some of their design philosophy to make the overall experience better. I guess I'm a hater though

Inverno135d ago

You're definitely not a hater. There's a lot of things they need to rethink, like heart pieces and inventory upgrades. The shrines were even worse in ToTK with the inclusion of tutorial shrines being scattered around for the most basic of mechanics. I wouldn't even call half of the "puzzles" puzzles, and they're definitely not all built around the idea of freedom which is why shrines limit the freedom. And the "puzzles" that happen outside of shrines are made to make Links abilities useless.

H9136d ago

"Well, I do think we as people have a tendency to want the thing that we don't currently have, and there's a bit of a grass is greener mentality"

I think Eiji Aonuma is on point here, which there is nothing wrong with it at all, it's natural to not want something to disappear, you want to make sure you will be getting it once again, and a lot of other factors!

80°

Tears of the Kingdom producer says there won't be any DLC as they feel they've "done all we can do"

Bad news for TOTK fans, as it now appears unlikely we'll get DLC if comments by the game's producer are anything to go by.

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videogamer.com
kythlyn232d ago

Was hoping for Master Mode at least...

CDbiggen232d ago

Completely forgot about this game even though I completed it.

GoodGuy09232d ago

There was no way to upgrade the master sword and no master mode...yea, definitely all they could've done lol.

Well, I think it's better they move on with the next game anyways.

lucian229232d ago

I mean all they did was release a big dlc as a game, so ofcourse they are out of ideas

Ashunderfire86232d ago

Yup a big DLC that happens to score very high on metacritic, bu bu bu but Baldur Gate 3 said Hey 👋

FinalFantasyFanatic232d ago

I haven't bought this (although I may soon before holidays), but It is what it is, if it's at least as big as BoTW, then I wouldn't complain. I was happy with the content in that game, I never bought the DLC for BoTW anyway.

CobraKai232d ago

That sounds like every COD game since the OG Modern Warfare

Antnee534232d ago

It was a crime that they sold totk as a new game when it could have been sold as a 30-40 dollar dlc and is definitely not a 70 dollar full blown game

Kneetos231d ago

Everyone on here claiming it's nothing but DLC because it reuses the same map to make a new game out of it, but they will all be rushing to defend spider man 2 when it does the same thing

70°

Interview with the Developer of The Legend of Zelda: Tears of the Kingdom

Amemiya writes: "We interview producer Eiji Aonuma and director Hidemaro Fujibayashi from the Nintendo development team that created this fascinating world."

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