ZI:
As we dive further into the new Iwata Asks with Mr. Aonuma, we're getting a clearer picture on many of the design principles behind Majora's Mask. One of those was to get rid of the inviting nature of Ocarina of Time and literally dare gamers to "beat me if you can". Arguably this is what lead to a really strong attachment by those that achieved the ultimate goal, though at times this very thought process also turned many gamers off.
During The Game Awards 2023, we had a chance to talk to Zelda: Tears of the Kingdom developers Eiji Aonuma and Hidemaro Fujibayashi, who reflected on the classic formula versus the new, Zelda's role in the series, and why they don't put much stock in the timeline.
I don't want them to go back the old formula, I just want them to rethink things like the shrines and how free you are to climb and glide everywhere. The big open world where you can tackle the dungeons in any order is cool, but I'd like some heart pieces to be tied to side quests rather than "Rauru's blessing" shrines, and they've made the game so open ended it's nearly impossible to create a good smart puzzle.
"Well, I do think we as people have a tendency to want the thing that we don't currently have, and there's a bit of a grass is greener mentality"
I think Eiji Aonuma is on point here, which there is nothing wrong with it at all, it's natural to not want something to disappear, you want to make sure you will be getting it once again, and a lot of other factors!
Bad news for TOTK fans, as it now appears unlikely we'll get DLC if comments by the game's producer are anything to go by.
There was no way to upgrade the master sword and no master mode...yea, definitely all they could've done lol.
Well, I think it's better they move on with the next game anyways.
I mean all they did was release a big dlc as a game, so ofcourse they are out of ideas
It was a crime that they sold totk as a new game when it could have been sold as a 30-40 dollar dlc and is definitely not a 70 dollar full blown game
Amemiya writes: "We interview producer Eiji Aonuma and director Hidemaro Fujibayashi from the Nintendo development team that created this fascinating world."