180°

Zelda: Tears of the Kingdom ‘was delayed by over a year for polish’

The game wasn't released in 2022 because Nintendo wanted 'to make sure everything was 100 percent to our standards'

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videogameschronicle.com
lukasmain754d ago (Edited 754d ago )

Well done Nintendo. I applaud you.

MS could have done that with Redfall but no... Phil wanted to push an unfinished mediocre game out, charge gamers $70 for it, apologize for it and then announce a new Xbox showcase. All in the same week. He knew full well it wasn't up to scratch. He just dangled a shiny new showcase carrot in front of everyone. He acts like he cares, but I have a feeling that he just knows how to manipulate the masses in regards to stuff like this. He's done it before. Sony isn't perfect either and niether is Nintendo. But this recent Redfall fiasco really opened a lot of people's eyes.

It's good to know that Nintendo will go to every length to make sure their 1st party games will release in as best shape as they can. Well done

__SteakDeck__753d ago

TBF. MS did delay Starfield by a year.

lukasmain753d ago

Yes very true. But why not Redfall? I know what Phil said, but they have the moeny to delay something and at least release it in the bests shape possible. I mean come on... Not even 60 fps, still working on removing the online only for single player? Clearly the game needed more time. Phil can say whatever he wants, but he F'ed the Xbox faithful on that one. Why not just delay it more like Starfield? Just a sad state of affairs.

I do have faith in Starfield though. I would be shocked if that game released in a bad way.

I_am_Batman753d ago

Goes to show how much passion there was for this game at Nintendo. Let this be a lesson for other publishers.

jznrpg753d ago (Edited 753d ago )

Many games get delayed for the same reason but turn out crappy.

Nintendo does a good job overall but it will be harder for them as they delve into higher end graphics ,AI, physics and just overall bigger games. ToTK is 18.2 GB . Most of my PS5 games are triple that and some close to ten times that.

It may take 2 more generations for them to get their if they are going to skip console only.

But with MS all but bowing out of the console business maybe they go handheld and console seperate again.

A delayed game isn’t necessarily a good game as MS has proven more than a few times.

Hopefully Nintendo keeps doing a good job as they go into higher tech.

lio_convoy753d ago

Higher res textures and more MP3 files for audio take up a huge chunk of that "triple the size". Coding is coding. The text files that the coding is, really isn't that large. It's the assets themselves.

Tapani753d ago (Edited 753d ago )

While I agree it will take time for Nintendo to get up to speed to have their games graphically at around PS4 standards with their next console, I do also wonder which is harder: Making a game like TotK with a robust physics engine running on Switch or leveling up in general the graphics to a whole new level.

I'd say they are about the same in terms of difficulty. I also think that Nintendo is holding back with some of the higher res assets already at this stage.

By simply bumping up the fps from 30 to 60, resolution from 720p to 1080p handheld / 1080p upscaled to 4K docked mode, utilizing the higher res internal assets, and finally after that making games have a bit more overall graphical fidelity and complexity, they should be already maxing out their next Tegra chip. If they combine that with an OLED screen, the overall experience would be already phenomenal for a handheld.

--Onilink--753d ago (Edited 753d ago )

In terms of making games more complex games, physics, interactivity, etc, Nintendo is already way ahead almost everyone in the AAA space with TOTK, even when running on the pocket calculator called the Switch CPU, so I’m not really worried there. Its honestly crazy just how many CPU related systems they have working in conjunction on top of their existing physics and elemental systems, while remaining incredibly consistent and error free

Yes, it might take them a while to catch up on graphical stuff and update their engines, but on everything else they seem pretty well setup.

One thing I do wonder while playing TOTK is just how much of this is possible design wise in much more robust graphical environments? Yes, many things will look that much better, but a lot of the discovery, exploration and “invisible handholding” that Nintendo has in their world design somewhat relies on the simplicity of the graphics allowing the player to more easily see those desired points of interest, its probably not a coincidence that other games on more modern consoles have had to rely on coloring interactive stuff or using “detective vision” and the like. Its going to be interesting to see how Nintendo solves that in the future

I_am_Batman753d ago (Edited 753d ago )

"Many games get delayed for the same reason but turn out crappy."

No amount of delays will help a soulless project, that was created by focus testing rather than genuine passion about an original idea. That is part of the lesson that other publishers can learn from this. You can have all the analytics in the world and determine that on paper a particular type of game should hit the Zeitgeist and have a high likelyhood of success, but if the people working on the game are not excited about the project, you can't expect a good result.

There is a process from the inception of an idea, to a shipped product that had to go right in this case and everyone involved had to be on the same page and understand what they had on their hands.

If a publisher doesn't have it's priorities in order and has no intuition on which projects to greenlight, doesn't understand how to cultivate high standards and aid developers to achive those standards, we are talking about much deeper problems than simply giving a potentially great game a little more time in the oven.

But sadly, even games that have the potential to be great are rushed out in an unfinished state, when just a couple more months of polish could've turned a rough diamond into a masterpiece. Granted, the increasing complexity of games makes the QA process more complicated, but there are ways to deal with that. Launching an early access version as a full retail version of the game is not one of them.

Imalwaysright753d ago (Edited 753d ago )

Higher end physics? BoTW and TotK embarrass most games on far more powerful consoles when it comes to physics.

+ Show (2) more repliesLast reply 753d ago
lio_convoy753d ago

Kinda wish Pokemon Violet would've been too...

Imalwaysright753d ago

Pokemon games are developed by Game Freak and the IP is owned by 3 companies: Game Freak, Nintendo and Creatures. If Nintendo had full control over Pokemon games I'm sure that they would have higher standards.

FalcorMononoke753d ago

Honestly, this is the level of pride and dignity I expect to see exhibited by Nintendo. None of the games from the Wii and earlier eras were anything less than perfectly polished. The WiiU was when things started to struggle a bit and 90% of their Switch releases have been totally on point.

Chard753d ago

It seems pretty great so far. I’m not far in but even just getting to the Wind Temple felt more memorable than anything from the last three Zelda games

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70°

Warhammer 40,000: Boltgun 2 devs praise games like Space Marine 2 for "lowering the barrier"

Warhammer 40,000: Boltgun 2 developers discuss the huge success of Space Marine 2 and its effect on the series as a whole.

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videogamer.com
Jingsing1d 11h ago

How about an official level editor for Boltgun?

60°

Glen Schofield: Dead Space Wouldn’t Be Greenlit Today—Publishers Are Afraid to Take Risks

Sector sat down with Glen Schofield—creator of Dead Space and The Callisto Protocol—during the Game Developers Session (GDS) in Prague to discuss the evolution of the game industry, the current challenges of AAA development, and why it's become so hard to get original ideas off the ground in today’s risk-averse environment.

1nsomniac2d ago

It’s easy enough to say that, but why? It feels weird to me when developers say this but common sense would tell you everything about the idea itself should work.

The idea of the concept seems like a winner at whichever angle you look at it so why would publishers not greenlight it?

… it’s almost as if the majority of publishers are massively incompetent at their jobs. But there’s no surprise to anyone there.

150°

WILD HEARTS S Q&A - 'Switch 2 Is Closer to the Series S Than PS4'

Wccftech interviewed Koei Tecmo about their upcoming game WILD HEARTS S, gathering their first thoughts on the Nintendo Switch 2 console.

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wccftech.com
Christopher4d ago

This new tech, in 2025, is more comparable to 2020 tech than 2013 tech.

*tip toes over that bar*

Also, why are all the comparisons to PS4 and not Xbox One?

Neonridr4d ago

PS4 is more powerful than the XB1, S2 is more powerful than both, so why not use the higher of the two?

Christopher4d ago (Edited 4d ago )

Probably because people who owned an XBO and not a PS4 don't really know what it means. The assumption is that everyone is as knowledgeable as journalists or gaming news junkies. Gaming is mainstream, that means that mass majority of people don't know these specifics, only online talking points.

And the PS4 and XBO are the closest in power systems we've ever had, so this 'more powerful' is so small, it really isn't the big talking point people think it is.

RaidenBlack2d ago

I'd rather add, Xbox One X can be used as a good metric to gauge if a said system is more powerful than last gen.

VariantAEC1d 20h ago

It's pretty clear that Switch 2 isn't more powerful than PS4 Pro. Is the base model PS4 being beaten? Well, Switch 2 is hardly ever actually being compared to the base model PS4, but seeing as how it's yet to outperform PS4 Pro in basically any other way than loading data into RAM in video comparisons. I have to assume the individual developer being interviewed has very little experience with PS4 and Xbox One.

OtterX3d ago (Edited 3d ago )

Which is great for a handheld/hybrid! Some people still stick to Digital Foundry's PS4 comparison comment as gospel, back when they were just watching trailers and hadn't even had their hands on it yet.

With that said, this interview doesn't go into very much depth on this. I'd like to see more analysis, but so far I'm really impressed with the performance since I got mine on Friday. Truth be told, having a PS4 Pro level handheld is enough for me. Anything beyond is icing. I'm not looking to replace my PS5 or PC.

VariantAEC1d 20h ago

In this case Digital Foundry is right. They didn't adequately explain or sound remotely confident when showing Switch 2's "visual" benefits in that HogLeg comparison was related to loading. Yes, sometimes two massive world segments can be connected by a smaller individual loading zone like how Jak 2 handled open world zones on PS2. There is a small room that in itself is it's own discrete loading zone that you wait inside as the next massive portion of the map loads in. Very common when going from Haven City to any part outside of the city owlr when descending into the sewers or entering the city from the outside or leaving the sewers. Anyway, the HogLeg skybridge loading zone is more detailed because Switch 2 could load in more varied textures. Models load pretty fast. It's probable that the decimated models that appear in the Switch 2 version were supposed to be visible on Xbox One and PS4 in that scene, which might be why they exist on Switch 2. Unfortunately, the same video showcased above shows PS4 Pro is basically ahead of Switch 2 in all other ways imaginable. Higher rendering resolutions with a sharper cleaner image, better effects quality, and a better distance all favor PS4 Pro. Both the Pro and Switch 2 seem to have a pretty solid 30FPS performance level.

MDTunkown3d ago

For how thin switch 2 is it’s impressive especially when it’s stronger than steam deck and cost less

Christopher3d ago

Steam Deck is cheaper at $399. Switch 2 also uses cheaper materials. See joycon drift still being an issue. You'll also save a ton more money on software alone with the Steam Deck.

Honestly, if the Steam Deck was released today, it likely would at least match the Switch 2 in areas where it outperforms the Steam Deck but still have more advantages. Main thing holding back the Deck is the cores and resolution, because it still has the better CPU and GPU otherwise.

Neonridr2d ago

@Christopher - I own one, no stick drift. My OG joycons never had drift either.

Steam Deck relies on FSR which is still inferior to DLSS. Not to mention that the S2 can push double the GPU performance in docked mode. Deck has more memory, which is nice.

I have both, but my S2 will be getting the lion-share of playtime in the near future. That being said, I can still appreciate being able to play my steam games on the go.

FinalFantasyFanatic2d ago

For me, the game sales/prices and flexibility of the Steam deck outweigh the cost of the system itself, but I'll probably get a Switch 2 anyway.

OMNlPOTENT3d ago

And the ps5 was comparable to a PC that could be built over 5 years before it came out lol, how do you think consoles stay affordable?

Christopher3d ago

You're actually proving my point even more.

badz1492d ago

@omnipotent

PS5 comparable to a PC built OVER 5 years before it came out? let's see...

the best mainstream PC combo back in 2015/2016 would be the i7 6700K ($350) + GTX 1080 ($600). Sorry, but that setup is never going to outperform the base PS5 in games, especially modern ones.

you done lying yet or still want to continue lying so your precious Switch 2 doesn't get hurt by facts anymore?

CosmicTurtle2d ago

It’s a tech article speaking about specs people who care about this will know. I did not own an XB1 but know it’s at a similar tech level as PS4. PS4 has a far greater sales footprint, it makes sense to use it.

ABizzel12d ago (Edited 2d ago )

Technologically it’s closer to the Series S….. Raster-wise it’s closer to a base PS4 which has been the point.

Why Switch 2 is better:
The much better CPU allows for higher FPS than the last gen Jaguar CPUs could ever produce.
The 12GB of RAM prevents the system from being bottlenecked in most modern games (even SS fails here)
The storage while not NVMe Gen4 speeds, is significantly faster than the HDD in last gen
It’s a RTX 3000 hybrid, and DLSS is a better upscaling solutions than all other consoles even PSSR currently, and significantly better than checkerboard rending.

This is where the PS4 & PS4 Pro comparisons come into play. Natively it can’t compete with the PS4 Pro, and really closer to the base PS4, but due to the better CPU, more RAM, faster storage, and DLSS it can upscale resolution, image quality, and performance to get close, match, or certain cases exceed the PS4 Pro, and rivals the Series S.

DLSS is really the saving force behind Switch 2 getting current gen ports to acceptable resolution quality, and NVIDIA and Nintendo did it at 10w, so kudos to them, because many of the AAA 3rd party games are and will continue to be native 540p - 720p upscaled through DLSS.

Also this game would benefit from DLSS.

+ Show (3) more repliesLast reply 1d 20h ago
Sonyslave33d ago

I notice it always ps4 or ps4 pro but never xbox one x which is more powetful then the ps4 pro.

MDTunkown3d ago

And it’s also in someways stronger than series S. Xbox one x is a special console that was never fully utilised and has 1,5 times more teraflops than series s.

badz1492d ago (Edited 2d ago )

but the Bulldozer CPU is much weaker and inefficient compared to Zen2 used in the Series S

Neonridr2d ago

the CPU's were those crappy Jaguar based chipsets though.

jznrpg2d ago

Because most people don’t care about Xbox

repsahj2d ago

This is an ugly port, they should improve it more instead of releasing it early.

gold_drake2d ago

sooo ...

what this is telling us, is that it comes down to the game and the devs optimization.

VariantAEC1d 20h ago

There are already several games on Switch 2 coming up short in side-by-side comparisons. Cyberpunk 2077, Fortnite, and HogLeg are just the first examples with the first game in this list only having better image quality due to DLSS and slightly more stable performance due to that lower resolution than last gen systems enabled by DLSS, but having simplified models at mid distances and fewer NPCs roaming around than on PS4 or Xbox One.