Peter Molyneux has said he understands "people are sick of hearing my voice and hearing my promises," and so now the veteran game designer is "going to stop doing press".
He blames his passion for ideas, and that "people think that these are hard and fast promises," but then technical issues arise and sometimes ideas just don't fit. It's time he stepped away from the mic.
Vapourware can end up being the stuff of legend, like Rockstar's Agent, Star Wars 1313, or StarCraft: Ghost. Without ever seeing the light of day, these games never risked the possibility of being played and forgotten, and instead live on forever as the subjects of lengthy YouTube essays.
Still, Molyneux's most notable lost game (or tech demo, depending on who you asked at the time) was arguably Project Milo.
I can see the potential of the kinect hardware... its rather impressive tech, but it was just not meant to be for gaming. If anything, MS had a huge missed opportunity to have used it for the AR/VR projects.
"Unfortunately, as we were developing Milo, so the Kinect device was being developed. And they realised that the device that Alex Kipman first showed off would cost $5,000 for consumers to buy.
"So they cost-reduced that device down to such a point, where the field-of-view...I think it was a minuscule field-of-view. In other words, it could only just see what's straight in front of you."
Hmm, exactly what tech was in it, that was cut, affected the development? It was only ever interpreting visual and audio inputs right? The xbox was processing those inputs.
Nor do I see how the field of view thing is relevant to the discussion.
Masters of Albion is already promising, but can we trust Peter Molyneux to not let us down again?
I came here to say that I don't want to hear any grand standing or over promises, and I was not left disappointed when I read: "Molyneux has “kept very quiet” about the project as he wanted to “let the game speak for itself”.
Perfect.
No he hasn't done anything to earn it if he actually delivers a fun competent game that's different
No. Too many other developers who HAVEN’T scammed people and lied to our face for two decades. Don’t have time to listen to this dude anymore. If it’s good, good for those people that like that type of game. I still won’t ever trust him.
One of the dumbest questions I've ever heard. Guy hasn't told the truth in over 20 years
Project currently codenamed MOAT.
Imagine a game where Peter Molyneux presents an extraordinary set of ideas that players will enjoy for years to come. Now imagine that this particular game will come out because it will never exist.
Then maybe he should not have made those ridiculous promises from the first place.
I think his enthusiasm has got the better of him, he's an incrediable talented developer, but he needs to find the man within himself that was reponsible for Syndicate, Dungeon Keeper and all those classic Bullfrog games.
He should probably keep quiet until the game is in alpha mode instead of in conceptual developmemt... he's been disappointing people for years, not with his games per se, but with his overblown promises that almost never pan out. Talented guy, horrible PR person.
Bingo, just work let the game speak for itself. When you tell people things before hand it creates these weird little things called expectations, things that you now have to fulfill or your a letdown or a liar.
Don't run your mouth over unfinished ideas, talk of what you "have already" completed.
I happen to like dk and the fable series and never new anything about "broken promises" cause I play games and don't listen what devs say or think.