Evolve is a tricky game to rate, what with it's multiplayer components being so important to the game as a whole. Where the magic lies is in the multiplayer on offer. Evolve sets itself apart from its peers as something all together special in this world. We’ve got traditional MOBAs coming out of our noses that gets wiped away on slightly less traditional first person shooters. There isn’t a day goes by where you don’t hear of someone crying for their favorite single player game to have a multiplayer option. Evolve brings something that proves Darwin’s Theory of Evolution perfectly. The survival of the fittest is a real thing in this gaming climate we’re living in, and Evolve has all of the tools it needs to live on for months if not years to come.
Back in 2016, Turtle Rock announced that support for its 4v1 monster-hunting shooter Evolve would end but fans wouldn't let it die.
From NME: "Evolve: Stage 2 had its multiplayer servers shut down back in 2018, but today players are once again able to matchmake and join peer-to-peer multiplayer games.
Several months ago, peer-to-peer functionality was lost for Evolve Legacy, which was the only way fans of the series could play with friends. Upon a multitude of players reaching out to publisher 2K, the issue was eventually fixed earlier in July. It seems 2K have gone a step further now, and reinstated peer-to-peer and matchmaking functionality for Evolve: Stage 2 after four years."
Evolve is an asymmetrical multiplayer experience born at the tail-end of the wrong era, in the multiplayer world.
Great idea but poorly executed and destined to fail from the begging. Only thing I’m grateful towards this game is that it’s the one that convinced me to never buy a game blind again.
Shadowrun for the Xbox 360/PC would of been a better example of a great online game that launched At the wrong time.
Dang..this game is scoring pretty good. Might have to check it out when it is like $30.
I'm gonna get it used as soon as it's worth the money. Meaning $40 or less
Do people honestly not care that they're being screwed over by a game that has over $40 of DLC? If you wanted to make this DLC centric why give it a $60 price tag from the get-go? At least lower it down to $50 or $40 to lube up our assholes before you screw us hard.
If reviewers don't call out developers for their ridiculous Microtransation in games, Day 1 DLC, and/or overpriced DLC, this issue will never stop.
Angry Joe was right to lower the score of Ground Zeroes for being a overpriced glorified Demo. I wish more devs do this as well. How is this game getting 4/5 and 9s when it's even shallow in content and has ridiculous DLC and Micros?
This is just sad.
This game looks fun and unique, and it's being affected by greed and money-grabbing.
Devolve isn"t worth 60 dollors.