More like Johnny English, "Trusted insider" please, this "person" just says something that has 50/50 chance of being true or false. It's like me saying that there's going to be a Call Of Duty next year...
What makes me laugh is the "200 devs working on the game"
Lol how many worked on assassins creed unity? dev counts mean nothing to me.
I just hope they make a great game and get back to being the mass effect that captivated us when it first released. not the disappointment that was mass effect 3. (Worst ending ever)
@XBLSkull I agree, ME1 was indeed the best. They need to go back to its roots again. It was epic and even though most explorable planets were empty, it was just awesome driving the Mako around climbing all sorts of things. ME2 felt like a filler but a damn good one but i hated how linear it was especially after the first was open world. Hopefully ME4 is full blown open world like DAI?
Yes! So much truth. ME1 was challenging at higher difficulties and the system of abilities was so much better. I hope they go back to those roots and not continue down the path of ME2 & 3.
umm forza horizon 2 was correct, halo mcc was right with all 4 of them plus the halo 5 beta, he got guerilla's game horizon exactly right, he even predicted exactly when the titanfall dlc was being released he's been on a ball lately.
More staff means bigger budget. Bigger budget means distributors feel they need to make it safe and mass market. It also usually leads to games lacking personality because the unifying vision of it gets lost.
Capcom had 600 people work on Resident Evil 6 for all platforms, and it turn out crappy. Plus it was the worst Resident Evil sequel ever, so 200 people involve in developing Mass Effect 4 don't mean much.
Actually it does because that is the most developers working on a Bioware game ever also I tend to find that more than 200 devs sometimes hinders the game due to miscommunication.
At 200 devs your studio is already way beyond the ballpark for miscomunication, it happens in studios with less than 50, imagine 200.
Now, I'm not saying 200 is necessarily too much and it will definetelly be a problem, it can very well not be, it all depends on the management of the project to get that many people working together and respect deadlines in order to not get in each others' way. I'm just saying, the bigger the number, the harder it is for management.
And for what is worth, I liked RE6 better than RE5, not that RE5 was any good to begin with...
Thanks for being reasonable. I agree greatly. Also the number of npcs, the size of paris, the game is also gorgeous. Besides I ran into rather few bugs, way less than a Bethesda game.
It's not something I've really looked into, but a lot of games that I've known to have large development teams seem to be a lot messier and less focused than games with a small dedicated team.
Either way, it's not like you can make a universal judgement that every game with a large dev team is bad or every game with a small one is good. There'd always be exceptions.
That is true. But seeing how some of my buddies who work as devs gives me the idea that UBI might be doing the same thing among all of their studios.
I willing to bet every single one of UBI's studio specialize in one or more talent that the other studios can do better. That said, UBI could shift the work load among all of their studio.
Mass Effect 1 felt so much more like an RPG then 2 and 3 did by a long shot. They focused way too heavily on the combat for the later games and just streamlined everything else.
The Mako landings need to be a thing again, but this time flesh them out more, people love exploring unknown worlds and finding random and interesting stuff. I still can't believe they just abandoned that part of the game in 2 and 3.
The inventory and loot system from 1 felt so much more involved and deep too, it certainly wasn't perfect but 2 and 3 felt like such a huge step back. Always there are players that don't care about loot and just want story and action, thats why you need a good loot system for the RPG heads and then an 'auto equip best loot' button for the people with less time on their hands, just like the system they have for auto assigning skill points.
Just make sure the combat is good, I trust you on most of the other stuff, I don't wanna wonder aimlessly, and get into grunt fights over and over, especially if the combat isn't fun.
I love ME as much as any other RPG fan, but the game was too buggy and had obnoxiously boring stuff like wandering cluelessly with the Mako just to find stupid minerals. Item management and point allocation system also needed some work done.
My point is, ME can be topped, yet I don't have such high hopes after the original trilogy ended so poorly.
I finished 1-2 and playing 3 right now I played 15 hours tell now .
3 is the best by far IMO they improved the gameplay which was really boring in the first 2 the world is much better actually the only good thing in the first 2 is the story other than that the game is mediocre but 3 is an excellent game .
I hope 4 will be even better and more enjoyable than the first 3 games.
Take it from somebody who has every trophy and achievement plus multiple other playthroughs for all mass effect titles.... the journey from mass effect 1-3 is epic, each game evolves to play better but the narrative is strong from start to... almost finish. Trust me, mass effect 3 is epic, until the last 10 minutes.... its awful... seriously I almost felt disgusted by it originally lol.... the leviathan dlc was amazing though and the extra dlc ending is a bit better. Still, best trilogy ever, enjoy mass effect 3... its a great game!
The things I'd do to own... or just get a glimpse of mass effect 4!!!! Although I'll bet its not mass effect 4, rather something like Mass Effect "Insert name here" similar to dragon age inquisition.
Hype meter is literally demolished into pieces..... final fantasy xiii is still creeping around trying to collect the pieces!!!!
And? 400 peoples were working on Destiny an it is crappy shit. You can except nothing less from Mass Effect. Shitty series without a soul... doesn't matter how many people are working on this piece of shit.
None of this information is new (except that the name is finalised, but what's the point in knowing that if you don't know what it actually is). The developers can be heard discussing the game in this video. They also mention that the game's production would be quickened substantially after the release of DA: I as that was the focus of Bioware up until now.
Does anyone else have the feeling that this could be EA's Final Fantasy XV? This is an RPG we've heard squat about since it was glossed over by Bioware, and even then we've never gotten an official announcement. The game's not even titled yet. I have this gut instinct to believe this is the game EA's gotta work on for the rest of this generation to get right – story and gameplay-wise, even more so than Battlefront.
Are they going to develop it in a way that dialog choices really matter, because in previous games, especially 2 and 3 it feels like they add many choices but its more like an illusion of choice.
Just compare the dialog in Mass Effect 1 to the later games, they got pretty lazy. I guess being bought up by EA is hardly ever a good thing.
Oh god. That Shinobi602 is the Jack Bauer of video games. Or Austin Powers, I haven't decided yet.
I am hoping they open this planets up to more exploration and make them more useful.
I hope it's good! Big dev team doesn't automatically mean it's going to be a good game. Remember AC: Unity?
I really hope it will be open for exploration and immersion like mass effect 1.. I loved just wondering around cities and planets
E3 2015 trailer with a mid to late 2016 release?