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80°

Rareware – Best Characters of All Time

NuzCo writes: "Rareware was one of the greatest video game companies of the Nintendo 64 era. They were the creators behind Banjo Kazooie, Golden Eye, and Killer Instinct to name a few. Rareware created many great characters, so we have composed a list of a few of the greatest."

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Community3792d ago
TheSuperior 3792d ago

What no Viva piñata? lol jk no for realz I have to give it to conker; hes a character and a half!

OC_MurphysLaw3792d ago

Well technically Viva Pinata was post Nintendo Rareware days. Conger agreed is definitely one of their best.

Gamer7773792d ago

What does Nintendo have to due with the quality of Viva Piñata character?

OC_MurphysLaw3792d ago

the article is citing the best Rareware characters from the Nintendo days. That's why I was saying Viva Pinata wouldn't be on the list anyway because it was after they left Nintendo.

Gamer7773792d ago

@Dlacy13g Sabrewulf is a pre-Nintendo 64 character and he is on the list.

Relientk773792d ago

Where's the Battletoads and Banjo

Subaruwrx3792d ago

Blast Corps, Diddy Kong Racing and Jet Force Gemini were my favorite Rare games of the N64 era. Blast Corps' bots and vehicles weren't exactly great characters but they provided hours of great game play.

WizzroSupreme3792d ago

Killer Instinct on XBO was pretty darn good; brought back a glimmer of the old days. A new Banjo Kazooie done right can atone for a lot, but it's Conker trash-talking Kinect that I'd love to see.

130°

Killer Instinct: The Most Underrated Fighting Video Game in History

Killer Instinct is like the forgotten cousin at the fighting game family reunion.

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Community38d ago
Michiel198937d ago

yeah they were such good and fun games but they never really reached the mainstream audience. Killer Instinct was widely known and respected.

Cacabunga37d ago

Killer instinct is great, especially on snes but it’s not the most underrated fighter.. for me it’s Power Stone. So much potential in this series

Jawsh66637d ago

Bloody Roar was a game that had a sick concept but wasn’t made the best. I’d say Killer Instinct was the opposite of that, it was well made but the roster of characters were so similar to every other fighting game in that era that it ended up feeling like more of the same. I could be wrong that’s just how I remember it at the time and I played a ton of KI on SNES because it was one of the first games I owned.

PRIMORDUS37d ago

I loved this game in the arcade, my main was Jago, Ultra Combo!!! https://www.youtube.com/wat...

DivineHand12536d ago

That combo was way overkill 😂

PRIMORDUS36d ago

I know haha, I loved Jago.

Bathyj37d ago

You're kidding?
It enjoyed probably more success than it deserved.
Unlike Tobal 2

MeteorPanda37d ago

Tobal 2 was awesome. Sold really well cause art similarity to dragon ball

jjb198137d ago

I remember trying my hardest to learn that "Ultra... Ultra.... Ultra...." finish. Such a great fighting game.

Popsicle37d ago (Edited 37d ago )

I can tell you definitely got some SNES time in. The slight differences in the ports due to hardware constraints were interesting. For example, the arcade version was Ultraaaa Coooommboooooooo! versus Ultra….Ultra….Ultra on the SNES.

Though SNES overachieved as a port for as demanding as a game KI was.The arcade version was one of the first cabinets with a dedicated hard drive and the SNES version was 32 megabyte cartridge which was huge for that system at the time.

jjb198136d ago

Yeah, for sure. My local childhood arcade was always packed and it was hard to get a game in but once the SNES version came out, I was hooked. I can still feel the click of the power button.

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80°

Miyamoto heaps praise on Banjo-Kazooie in classic comments

Zelda creator Shigeru Miyamoto shares some praise for Banjo-Kazooie and says it impacted Ocarina of Time in resurfaced quotes.

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Community205d ago
150°

PlayStation's Wolverine creative director is now leading Xbox’s Perfect Dark

Two major upcoming first-party video games have gotten big changes at the top, as part of an unusual leadership shuffle.

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Community208d ago
pwnmaster3000208d ago

Why is it a developer who worked for a Sony game then moves to an MS game always a story?
I never see an article when it’s the opposite tho.

Tacoboto208d ago

Because it doesn't work that way?

Seems like most of the bigger names in Xbox don't go to Sony. Joe Staten to Netflix (now closed though). Mike Ybarra and another one or two to Blizzard/Activision (now back at MS). "Co creator of Halo" to studios they found or cofound. The guy who led Gears of War is now the guy leading Diablo.

And of course how Xbox doesnt have the talent in the first place to lose...

Obscure_Observer208d ago (Edited 208d ago )

"I never see an article when it’s the opposite tho."

https://n4g.com/news/257573...

Some idiot called it "wokeness"

Now:

No sure why you´re acting like an insecure teenager, dude. Those people move from a company to another back and forth every time.

It´s not like they´re jumping ship or anything like that.

Chill

jznrpg208d ago

That’s strange. I thought Perfect Dark was close to release but it seems they are resetting.

Tacoboto208d ago

I think Wolverine might be more fitting of that description than Perfect Dark.

I mean, PD just got a creative director, Wolverine just lost its.

Nasdac208d ago

It's usual if he finish his work in there but it's unusual to get a creative director in a finish line product.

208d ago
mkis007208d ago

Wolverine got an in house replacement, someone who has been on the project from the outset. PD just got someone who now has to be onboarded. How much can a new outside creative director do this far in development assuming it's releasing in 2026?

Obscure_Observer208d ago

@mkis007

"How much can a new outside creative director do this far in development assuming it's releasing in 2026?"

A lot. The new creative director at this point will probably work on side missions, new cosmetics, weapons, gadgets and future DLCs.

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Lightning77208d ago

Not resetting the games most likely a 2026 release.

FinalFantasyFanatic208d ago

I feel like it's always in development, is this the same game they've been working on since the 360? Or is this a sequel/reboot/whatever?

Obscure_Observer208d ago

"That’s strange. I thought Perfect Dark was close to release but it seems they are resetting"

We heard the same crap when Darrell Gallagher brought Crystal Dynamics on board.

We already have an official gameplay trailer for Perfect Dark and it looks fantastic and got people hyped!

Wolverine on the other hand... well, let´s just wait for Insomniac to reveal anything (non leaked).

Tacoboto207d ago

Those leaks really killed my hype for it so honestly, PD getting its CD did nothing to get me more or less excited for either.

Could entirely be that we haven't seen anything official yet because internally they didn't like the creative direction was headed for Wolverine.

Or it could be just that Brian Horton wanted to work with The Initiative because he's another former Crystal Dynamics guy, as he was the director of Rise of the Tomb Raider.

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cloganart208d ago (Edited 208d ago )

Such shuffles are not unheard of. There may have been unforeseen circumstances that have taken place. Having somebody to help steer the ship once the position is opened up is better than no direction.

At this point most design/art bibles are already set, and the game director is helping the game become feature complete. The new creative director should help hone in the cinematics, designs, whatever remains of the story much easier than having to start from scratch for both these projects.

Can't wait for both of these projects to come to full fruition. Wolverine seems to be almost ready for primetime reveal. Curious what this will mean for the end products!