ColecoVision strikes back with a new console from AtGames. Check out the DigThatBox.com review of the ColecoVision Flashback video game console. This review includes unboxing and gameplay videos. Does the new console live up to the reputation of it's legendary ancestor?
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Amaar writes: "Here's our review of the Super Pocket, a handheld game console that incorporates the Evercade cartridge system."
I got both of the pockets. Pretty neat little handhelds. I much prefer the EXP, but given their size and the fact one of them has built in Taito games (the Capcom one has the same games as the EXP) I will say they are worth having. Relatively cheap and plays the majority of evercade carts... what's not to like?
From Fatherly: "The Atari Jaguar never stood a chance. Here's why this forgotten video game system could have been the next big thing, but wasn't."
the jaguar (as a system) was pretty interesting. it certainly had the chops to go toe to toe with the others at the time. The problem was the lack of understanding the architecture. Only very few titles could actually show off some of what the Jag was capable of (ex. AvP) but many devs chose not to get to know the hardware and instead used what they knew which was the 68k processor inside (even though there were more powerful chips at their disposal).
It didnt help things that the controller was atrocious to deal with. Using overlays like it was the good old days... not very user friendly. They tried to correct that by making a pro controller with more face buttons but hardly any games made use of it. And the CD attachment that made the whole thing look like a kiddie potty... yikes. the only saving grace now is the indie / modding community. there have been much better games released for it recently than back in the day.
“Hopelessly Failed Kids Everywhere”
At the time, the Jaguar was not marketed as a kids console. Just look at the games: Doom, Aliens versus Predator, and Wolfenstein 3D. This was basically a PC gaming alternative for grownups. Made sense when the Nintendo and Sega owned the market for kids games. Except of course that grownups already had PCs that played PC games. Keep in mind that back then, graphics ran on the CPU. Gaming PC prices were net yet inflated by the cost of dedicated graphics cards.
A dud console with a stupidly designed controller, and only a small smattering of worthwhile games, with no Japanese support, using carts when the industry was moving to optical media (except Nintendo of course!), never had the chance to be the next big thing in gaming.
awesome! Almost a forgotten system, the Colecovision vs Atari 5200 console war was brewing just before the market crashed, and this gen was cut way short.