Fragland reports:
''Although we all secretly hoped for another, though not specifically new, storyline than the one we are used the play from the previous Dragon Ball Z games, Atari kept their usual formula. Once again the story begins at the moment where Goku en Raditz are fighting for their lives and when you start playing the story mode you are immediately dropped in a fight without any explanation concerning the storyline of the anime series. So it's necessary, as in the previous Dragon Ball games, to have some background information about the story to fully enjoy this game. People who are not familiar with the anime series will have some big question marks when playing the story mode
Of course, the brawls on their own are very entertaining. Atari deserves a trophy for the great job they did creating fast and full of action fights like we are used from the series. It's almost impossible to follow the action with your eyes. From one corner of your television to the other. combat on the ground, in the air, changing of background… Button bashing till you have rigid fingers! And for the people who want to impress with powerful or fast attacks it's always possible, and highly recommended, to follow the tutorial.''
James writes - "Since the Dragon Ball Z anime series first debuted in Japan in 1989, no one could’ve predicted the sheer volume of gaming titles it’d spawn, across almost every console imaginable. And whilst I could choose any of them to delve deeper into, this week marks a special anniversary for one in particular – Dragon Ball Z: Burst Limit. It’s been ten years since its release and so, you know the drill by now, let’s take a look back at how it fared."
YouTube's 'John GodGames' shared some videos, showcasing the DX12 version of RPCS3 (Playstation 3 emulator) running After Burner: Climax, Dragon Ball Z Burst Limit (lots of artifacts and broken visuals on this one) and Silent Hill 3.
The gfx glitches are feature not a bug. I can't but wonder what kind of specs are needed to pull this off. I'm also curious as what would happen if the ps button were pressed in the middle of gameplay. Some games on the ps3 itself have been known to crash if you push it at the wrong time, due to certain system calls. Granted, after burner is hardly the best example of a taxing engine, but then again, I guess progress is progress.
Gateway MT6706 2008
How crazy would that be if that meant you could play PS3 games on X1? DX12 program, able to run on Win 10 devices...of which X1 is... I know that's a pipe dream because even if it works, MS would almost certainly be legally bound to block it.
Cool to know that it's possible. But at this point a used ps3 is dirt cheap and a good investment because there are so many worthwhile exclusives. As a pc gamer it's best to get consoles at the end of their lifespan. Requires some patience but you get so much bang for your buck it's amazing.
Very few things from the land of the rising sun have taken over our lives quite like manga and the anime that's based on them.
I was expecting Astro Boy Omega Factor and I was happy it was near the end... SRW Alpha 3?