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60°

Should Future Zelda Titles Play With Time?

ZD: "Time travel has been featured in several Zelda titles. Ocarina of Time, Majora’s Mask, and Skyward Sword spring to mind as the obvious examples of games which include time travel. Are future Zelda titles likely to feature more time travel? Should they?"

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Community3465d ago
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Pozzle3465d ago
NukaCola3465d ago

Since they are going for full open world this time around, I am hoping for a more METROID-like explorative game with weather and locations. More under water and secret areas. I think the whole game could exist in one world at one time and be great. I am not against time, it's just a theme Zelda has done more than a few times. I am exited to see a gameplay trailor from the dev team.

3465d ago
ChickeyCantor3465d ago

"More under water"

Are you hell spawn?

Metallox3465d ago

No, a clone of Twilight Princess should be enough for me. I mean, that's what I want, a more customizable and open Twilight Princess, gameplay-wise speaking.

PygmelionHunter3465d ago

Majora's Mask

Time-based formula perfected.

fitfox3465d ago

i fear if they start incorporating the time travel aspect too often in future installments It may come off as a crutch.

ChickeyCantor3465d ago

Dunno Skyward sword incorporated real-time time travel. If they keep it fresh like that, why not.

But I wouldn't mind seeing a dark world in contrast to the overworld we saw.

fitfox3465d ago (Edited 3465d ago )

That could be interesting, Personally I would like to see a zelda game that plays off of the Multiple universe or parallel dimensions angle. What if Toon link crossed paths skyward sword link or a completely new link? Zelda's cannon already contains a split timeline, Why not utilize it.?

TheGamez1003465d ago

It'd be cool if we can start as young/kid link then get to a point in the story where the game progesses to a few years later then become adult link

Snookies123465d ago

What's funny about his comment?

ChickeyCantor3465d ago

@snookie

Because it disconnects you from the "growing" element as a player where you normally would focus on solving puzzles, acquiring new items and progress. "A few years later" is a narrative not an actual game mechanic.

In OOT it worked out fine because you had to switch between time periods to progress. jmguy100s idea really doesn't add any value.

3465d ago
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80°

Zelda Could Introduce New Features By Bringing Back A Controversial Character

Screen Rant, "The return of one controversial character could have an incredible effect on The Legend of Zelda, prompting the introduction of new features."

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Community80d ago
H980d ago

Honestly I really changed my mind on Fi with the remaster because they didn't make her interrupt your gameplay every 5 seconds, that drastically changed my views on her

Inverno79d ago

Technically she's in ToTK but obviously can't take any other form than the sword she was made into. Also the companion feature has been done plenty of times in Zelda, I don't think it'll add anything new. If anything should be brought back it should be the Minish.

100°

Directionless Modern Zelda Should Return to its 3D Roots

Matt from We Game Daily writes "The Legend of Zelda series has gone in a different direction. One which, try as I have, I just can’t get on board with. Here is why I think Zelda should return to its 3D roots."

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Community111d ago
CrimsonIdol111d ago

Amen! A good, tight, Zelda game with a focus on dungeons and puzzles. Let people have the new style Zelda if you gotta, but let us have the OoT style games too. That's not without precedent either, the handheld 2D Zelda's in the style of A Link to the Past etc have coexisted alongside the 3D Zelda's before

FinalFantasyFanatic110d ago

As much as I like BoTW, TotK, I need my traditional Zelda games as well, I could not endlessly play the open world Zelda games, plus it's harder to keep those fresher than the traditional games.

Eidolon110d ago (Edited 110d ago )

BotW was just as fresh to the franchise as OoT was. TokT was great but the next LoZ would have to move from that formula to be fresh again. There's only so much they can do with the hardware. I think they focused too much on making the world big instead impactful. I felt the world was sort of empty and repetitive in TotK, sure there was a lot to do but no more difference a Ubisoft game..

anast110d ago

I wouldn't worry too much. Nintendo knows what they are doing.

Ristul110d ago

Wind Waker had a perfect balance of open world and a cool, well hand-crafted design. Maybe try to keep the open world but put in effort to make more memorable story driven quests and locations.

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70°

Zelda Fan Brings Godzilla to Life in Tears of the Kingdom

A fan of The Legend of Zelda has recreated the iconic Japanese monster Godzilla in Tears of the Kingdom using the game's Zonai devices.

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Community147d ago
Knightofelemia148d ago

I like it would also be cool if some created Dragon Caesar in the game I would love to watch the two going at it.