As Michele said, Mantle or low level APIs in general are quite complex concepts to grasp, especially for those without a technical background.
CI Games CEO criticized a former developer for allegedly wanting to end support for Lords of the Fallen after its disastrous launch.
I’ll play it someday. Bought it on sale for cheap off of Amazon (19.99$ I believe) but I have to make time for it. Death Stranding 2 will take up my next couple of months maybe after that.
The Friend's Pass feature is now available for Lords of the Fallen, allowing players to co-op with another, even if they don't own the game.
I just bought it for 20$ and was hoping to find someone to play it with me. This will definitely make it easier to get someone to jump in with me
Marek Tyminski:
Join our new community-run Reddit page for Lords of the Fallen - the ONLY subreddit we’ll be supporting moving forward! Stay tuned for exclusive updates and enjoy gaming-focused discussions (no politics!) - the way a gaming page should be.
perfect example of when Mods are power hungry and think they are gods.
good on the devs.
Good. If the mods are going to be petty and strip the devs of admin powers then take the mods power away by removing the need for their subreddit entirely.
Stripping the devs permissions over this is incredibly petty, over such a tiny thing as well.
So they're basically saying "Our development studio doesn't have the technical know-how to use low level API's".
Initially that seems worrying, but I suppose it hasn't stopped plenty of PC games being produced in the past. Still, its quite a bold move to admit that you don't have the required expertise.
From what I know so far about Low level APIs, it uses most of the GPU's resources to process the task in parallel as an alternative for CPU especially if the CPU clocks low, low powered just like ojn PS4/X1.
Even on smartphones and tablets these days, most of the apps not just games are GPU intensive and no longer CPU suckers.. For faster processing or process cycle.
Low level API's are very difficult to program for. They require the programmer to do a lot more resource management - which used to be done by the compiler. Particularly DX12/Mantle which focus on increasing parallelism so that weaker 8 core CPUs can compete with stronger 4 core CPUs. This takes a very deep specialization - and smaller studios just don't have the resources to keep tons of specialists on staff.
The reason MSFT, Nvidia and AMD/ATI came up with APIs like DX, OpenGL, Java - or even programming languages like C++ - was to make it easier for generalist programmers to execute specialized commands.
Think about it. Some studios buy an entire engine from EPIC, Crytek or Id - so they can focus on plot and art assets. Some engines rely on API's to manage resources to focus on adding next gen features.
At my company we have a guy that programs in C and a guy that programs in assembly. They can't even understand each other.