NerdBite: It has been announced that to access all the features of Halo: The Master Chief Collection on Xbox One, a day one 20GB patch must be downloaded. Many are not thrilled with this news as 20GB can be a large amount of data to download especially for those currently living with limited bandwidth speed or even a download limit.
The cancelled Halo DS game could make its way online after
Halo is going multiplatform…kind of
The next entry in the Halo franchise is in development in-house at 343 Industries, contrary to earlier reports.
I see it's good they're developing in-house but question is will it be a good halo game?
Next mainline Halo sequel likely to continue with the in-house slipspace engine (since they invested so much in its development) ...and the Halo 1 Remake likely to be UE5 based one and act as UE based Halo template for future Halo projects
I know this is gonna twist a lot of people's panties, but I'm over Halo. The peak for me was 3 and Reach, after that they've been boring and extremely by the numbers. Infinite was not that great, in my opinion. Was it horrible? Absolutely not. But I'm starting to get the feeling of "if you've played one, you've played them all" ever since 4. My apologies to those I triggered.
That is a really, really, really big patch.
The seemless product notion seems like a sound reason for the patch. Since it's multiplayer only (mostly) the logic is reasonable enough, too.
I'm just trying to figure out if I should download and give over 60-70gb of my HDD to it or buy the disc and have it only be 20-25gb.
So they didn't want to be the first Current Gen console to have a game that needs two discs (To my knowledge), so they make you download what would've been Disc 2?
How shady.
I wonder if i can skip this 20gigs if i just want to play the campaigns, my connection is quite slow
And I'm probably the only person concerned at how this screws over off-line XB1 owners.