SupCom enters a growing console-RTS market, with UAW as the genre's measuring stick. And while these games can work sans mouse, until the user-interface and technical issues are addressed here, SupCom can't stand toe-to-toe with the competition.
From Xfire: "VR still has massive untapped potential, but finally the medium is starting to become more mainstream - here are some IPs that should make the leap."
VGChatz's Taneli Palola: "There's no question that during these years the overall popularity of the genre took a significant hit, as most games within it specialized even further by adding new elements from other types of games into their gameplay loops and consequently became increasingly niche as the years wore on.
However, this doesn't in any way mean that the period was devoid of great games. Quite the contrary, in fact. Arguably some of the greatest RTS titles ever made came out around this time, and much of this was because many developers were increasingly familiar and comfortable with adding new twists and gameplay elements to the familiar formula. As such, even when the genre's popularity dwindled, many studios were still creating excellent and groundbreaking titles almost every year, just for a smaller audience than in years past."
those were fun years red alert star craft command and conquer well when westwood studio made good games before EA brought them like bioware...
The Steam Summer Sale is upon us! Stock up on some great strategy games!