In part 1 of our interview with R.A. Salvatore, the author and I talked about his writing schedule and the back-and-forth creative process involved in writing The Sundering, one of the biggest events in the Dungeons & Dragons: Forgotten Realms campaign setting. Today, Salvatore digs into the collapse of 38 Studios, as well as DemonWars: Reformation, the tabletop RPG he co-designed with his son; the possibility of another Kickstarter campaign; and why he still prefers D&D First Edition to newer, shinier rule sets.
Why do game studios keep imploding?
Dysfunction is baked into the video game production process, as it currently exists. The big-budget games industry is dominated by a few large companies, the publishers. Like book publishers, they are responsible for distributing and marketing games (much but not all of this is entirely digital now, but most of the publishers established themselves when game distribution meant getting physical discs and cartridges on retail store shelves). Games are actually made by studios, which are generally either owned directly by the publishers or independent. Making big-budget video games takes an enormous amount of highly specialized labor. It is possible for one person to make a game, and even for that game to be a hit, but the biggest, most profitable games released each year are nearly always made by enormous teams of people, working directly or indirectly for those publishers.
The 4-year investigation of video game developer 38 Studios comes to an anti-climatic conclusion.
The Rhode Island Attorney General announced today that it would not be filing charges against individuals involved in the failed 38 Studios loan in Rhode Island.