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160°

Guerrilla Cambridge’s New PS4 Exclusive Will Use Physically Based Shaders with High Visual Standard

It's known that Killzone: Mercenary developer Guerrilla Camridge is working on a new PS4 exclusive belonging to a “High Profile, Multi-Million Selling Franchise,” and today you get to learn something more about the graphics of the upcoming game.

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Abriael3480d ago
Abash3480d ago

I am truly hoping they are doing Killzone 5 while Guerrilla works on their new series. Cambridge needs to do another Killzone with how great they made Killzone Mercenary.

WeAreLegion3480d ago

Agreed. It probably helps that the guy who wrote 2, 3, and Liberation did Mercenary. The team who wrote Shadow Fall was a joke. It hurts me knowing that one of them is helping with Arkham Knight.

joab7773480d ago

The Helghan are my favorite antagonist. What could actually be done for a Killzone 4 is amazing if done right.

darthv723480d ago

Wait...wouldnt it technically be called Killzone 4?

shadowfall i see as more of a spin off (Like ODST or Reach) taking place within the same universe but not a true direct sequel to KZ3.

Now dont go hating on me for not knowing, I am just looking at it from a different POV as the ending to KZ3 was somewhat of a cliffhanger. And Shadowfall takes place quite a bit after that game with different characters.

So (to me) a real KZ4 seems to be warranted.

SmokingMonkey3480d ago

I have platinumed KZ2,3,Mercenary and Shadow fall, I love KZ.

*spoilers*

Shadow Fall has Stahl as one of the main bad guys, so yes I think it can be considered part 4.

He states at the end of SF that the Helghast will always win because they will always fight for each other. While Vektan's fight for "what's right" and not themselves, they will eventually lose.

elazz3480d ago

Well, ShadowFall could be seen as a direct sequel but it was a totally different setting (more black ops, spec ops, solo gameplay instead of all out warfare).

I hope Cambridge will come with a gritty, total warfare, KZ4 game. I really was impressed with Mercenary so just imagine what they could do with the PS4.

Or they could have a timejump and make a Killzone in a third Extrasolar war. Or a prequel covering the events of the first extrasolar war.

3480d ago
ssj273480d ago (Edited 3480d ago )

I love killzone and is one of my favorite ips but I will give it a rest and bring a new one after they do another game first so it feels fresh.
I will love to see this studio make Socom confrontation 2 with Killzone engine and a cinematic campaign similar to the movie act of valor. That will easy sale 2 million plus

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ashen1223480d ago

sweet im excited to see this new game

qwerty6763480d ago

interested to see what they have in store

maybe they'll reveal something during that playstation experience thing in December.

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630°

Why Guerrilla Cambridge Really Closed

Former SCE Cambridge Studio Closes After Subsequently Missing Sales Targets. The U.K. First Party Studio Leaves Behind 20 Years Of PlayStation Exclusives.

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moegooner882533d ago

Primal will always be one of my fav games. Very underrated.

AspiringProGenji2533d ago

Too bad. They shouldn't have closed them like that after they released RIGS. They still got 10 studios so it is not like they are lacking. But a loss is a loss

Death2532d ago

It's unfortunate the Rigs owners lost out in the additional content and support that was being worked on.

DigitalRaptor2531d ago

It's a real shame, but at least they got to release their game that they had been working on.

Relientk772533d ago

Still want more MediEvil games

Kratos0Ace2533d ago

My hope is the Blue Point Games is working on Medievil 1 remaster/remake for PS4. It'd be cool if the PS Classic they are working on turns out to be Medievil.

MrSec842531d ago

In response to your reply to ruefrak about Media Molecule, you have to bare in mind that the studio are smaller now than Guerrilla Cambridge were and they've had a better hit rate than Cambridge did.
Tearaway was also developed with a fraction of the Studio's resources, critically rated higher than Killzone Mercenary and Tearaway's sales weren't far off of Mercenary's.
Tearaway could have cost less than half of the dev price and marketing budget compared to Killzone Mercenary.

Media Molecule have probably made a good profit for Sony on each project they've put out, even Tearaway, Cambridge undoubtedly cost Sony, if that wasn't the case they'd like still be around now.
Tearaway Unfolded was a pretty quick turn around title, which required minimal resources for MM, it also probably sold enough to break even.
Dreams is probably not a high cost investment for the studio by modern standards and the prospects for what's possible in the game are huge, from creative, user generated content, to professional dev made worlds and game elements from every conceivable game genre make Dreams a highly marketable title.

I doubt it's cost more than $20m to make, even if you said it's been in full development for 4 years, it could probably be profitable if Sony released it at $40 and sold 500k, but it could easily top 1 million unit.

Darkfist_Flames2532d ago

MediEvil is perfect with a darkborne style.

thekhurg2532d ago

OMG I completely forgot about the hours and hours of fun I had with that game until now.

Thanks for bringing back memories.

rlow12531d ago

That would be awesome, remember playing the first one and it was so much fun. Sony could surprise us.

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CrystalFantasy2532d ago

Sony's mismanagement of Guerrilla Cambridge is what caused the studio to close. This is on you Playstation execs.

Gazondaily2531d ago

Lmao. I wouldn't be surprised if people on here would find a way to blame them.

Prince_TFK2531d ago

Nahhhhh it's Nintendo's fault for releasing an underpowered console.

MrSec842532d ago (Edited 2532d ago )

Actually Sony tends to let their studios manage themselves, which has been reported numerous times by their 1st Party devs, even when they're let go and ex Sony staff would be incentivised to say negative things about Sony's management they praise them for giving them a chance.

Cambridge didn't have to make the games they did, looking at their history they've had numerous projects which sold well under a million units, for a Studio with dozens of staff, working on projects for years Sony would need to at least top the million mark to break even.
It's clear that Sony gave the Studio multiple chances, even after their past releases sold badly and eventually Sony has to think of the bottom line, instead of continually throwing more cash at the studio.

The Cambridge situation is exactly the same as the other Studios Sony have closed since the 7th gen, they give Studios freedom, fund and support them well, but eventually something has to give if the projects those Studios are making aren't bringing in the funds to pay for the current project and set up a budget for the next game.

Kratos0Ace2532d ago

Totally agree with you. They should have focused all their energy on Medievil in my opinion. Other Sony studios are known for at least one big seller: Naughty Dog (Uncharted, many others), Santa Monica (God of War), Media Molecule (LBP), Poliphony (Gran Turismo), Sucker Punch (Infamous), etc.... Guerrilla Cambridge instead was all over the place. They tried lots of new IPs: C-12, Primal, Ghosthunter, RIGS, alas none where neither critically-acclaimed nor at least sold a million.

343_Guilty_Spark2532d ago

Yea all Studios have managers duh

Phill-Spencer2532d ago (Edited 2532d ago )

343

But it's a difference if a studio has a sense of freedom to be creative or be strangleheld like say the few ms' studios with almost no creative freedom outside of their respective ip.

Tussin1872532d ago (Edited 2532d ago )

What??? I'm sorry but this studio has been around since the 90s. They have had plenty of chances to prove themselves and made many games in the process. I'm thankful Sony stuck with them this long.

I'm sure a lot of their games didn't even make a profit. But what am I talking about, clearly you know more than us as you said in your comment. Thanks for the inside scoop​.

O_O

rainslacker2531d ago (Edited 2531d ago )

I don't think their games were ever the problem though. Most of their games were actually quite good.

Edit: I edited my comment because I realized I misread the article, and assumed that this was an official statement from one of the devs involved, and then came to realize that it was just some speculation piece.

ruefrak2532d ago

I think you're on to something. Cambridge supported Sony's crazy side projects like Vita and PSVR. Had they just played it safe and made a PS4 game, they'd probably still be around.

Now I think Media Molecule are deliberately stalling on releasing Dreams because they know once it flops, the studio is getting shut down.

MrSec842532d ago

Assuming you're replying to CrystalFantasy, this person you're replying to isn't on to anything.
Cambridge weren't forced to develop for Vita or PSVR, they chose to make games for those platforms, plus they even made games for basically every other Sony device and technically RIGS has to run on PS4 to play, but their titles didn't sell well for the most part, yet Sony still kept them around since 1997.

Media Molecule have had great success with LBP 1&2, Tearaway sold well for a Vita game and Unfolded didn't require more than a small fraction of the Studio's resources to be made, so it's sales didn't need to be that high to be considered a success.

There's every indication that Dreams will do very well with it's target audience, hell it's going to have a huge core adventure, as well as be the evolution of the creative style of content the Studio have become famous for. You can basically make anything you want digitally, which will mean Media Molecule can create a tonne of content, along with the game's core audience being able to expand the game's universe in a seemingly endless way.
If content creators can make anything from any game genre, their own assets, animations, movies, music and so on then the possibilities are quite literally only limited by the creator's imagination (and current processing/RAM limits).

Media Molecule aren't stalling, they began making the tools to make their game, but that was a long undertaking because they didn't just want to slap a game engine, asset rendering, audio maker and content editor into a basic package, they wanted to make all of that work seamlessly together, while also being fun to use. They started actually building their core Dreams game when they revealed Dreams to the public at E3 2015.
BTW Media Molecule are a smaller studio than Guerrilla Cambridge were, by a good 20 people, so MM's costs are quite a bit lower.
MM may also be working on something else besides Dreams, since content creation is very fast with the game's tools. They could be building multiple games with Dream's tools.

Kratos0Ace2531d ago

@ ruefrak

I fear the same for Media Molecule. Tearaway on Vita had less sales than Killzone Mercenary at the end and the Tearaway Unfolded on PS4 bombed saleswise really hard. Dreams failure in sales could be the last straw.

In turn, I feel that since RIGS was a VR game that missed sales targets, Sony London and the Machester Studio's new VR games better make some decent numbers or Sony will pull out of the U.K. altogether and avoid such high taxes in the process.

_-EDMIX-_2532d ago (Edited 2532d ago )

Agreed

I believe that team could have been put to better use.

I agree that Sony give them a lot of freedom but at the same time it over the years they were making a bunch of lackluster games I think Sony should have simply combine them with another team because it's sad that it had to come to this.

MrSec842532d ago (Edited 2532d ago )

Technically Cambridge were a part of Guerrilla, but how closures effect staff employment within the wider publishing company depends on the individual people getting laid off, whether they want to join another studio within that pubs family of devs or location, because maybe people can't move their lives to another part of the country or another country entirely for a new job, families may not want to move to London if they're happy in Cambridge and the dev may not want an almost 3 hour round trip every day to get to and from work.
Nearby studios may not need your particular skill set.
In some cases maybe developers don't have the budget to hire someone new.

There could also be issues with a developer, maybe they have a bad reputation and only had employment within Sony because of their longterm experience at that one studio and it was only that studio that were happy to put up with that person's ways.

Things aren't always clear cut and easy to work out because we wish it.

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Aenea2532d ago

The real reason? It's still the same speculation as when it happened and a rundown of the games they made. This doesn't add anything new...

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400°

PSVR Title RIGS Cancels All Future DLC and Events Following Closure of Guerrilla Cambridge

PlayStation VR launch title RIGS: Mechanized Combat League will receive no further DLC following the closure of developer Guerrilla Cambridge, while all of the title's Beat the Dev community events have also been cancelled.

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Neonridr2655d ago

Sad, was one of the most promising VR titles on PSVR.

NukaCola2655d ago

RIGS is an awesome VR Game. WTF? I guess it was the price or something

SonyWarrior2655d ago

honestly it wasnt... dumb idea the demo sucked game sucked. I am big fan of PSVR and own several of the games and this one was one i was never interested in at all i tried the demo since it was free and didnt like it at all.

ChronoJoe2654d ago

Disagree. Heck it's probably the only game that demos a really good system of movement in VR for 3D environments. So many games where the player is very slow moving or almost immobile, Rigs showed how to put together a really cool FPS style game in VR, really fun in that respect.

IamTylerDurden12654d ago

The actual game, especially on Pro is fantastic. The visuals on Pro are excellent, the locomotion and controls are among the best on VR, and the game is pretty packed with content now. It was a great idea, are u joking? A mixture of Titanfall and Rocket League, it was brilliant, but PSVR manufacturing problems really destroyed this game. A multiplayer centric game like Rigs needs a fairly large install base to be successful and the fact that PSVR has been out of stock since launch absolutely diminished its potential install base from an estimated 2.6 million to 800k. I honestly believe had PSVR not had these issues it would've come close to the lofty sales estimates and Rigs mp base would be thriving thus helping the game succeed. It's a terrific game.

Neonridr2654d ago

You are entitled to not like something. But you are also not indicative of the gaming community as a whole. I respect your opinion, but I also respectfully disagree with it.

IamTylerDurden12654d ago

But they just gave us an awesome holiday update and a terrific pro patch. So, Rigs has received some nice, free post launch support but obviously the studio closure is the reason why we won't receive any more.

Neonridr2654d ago

yeah, I just meant moving forward it's sad. This game was one of the ones with a little more thought put behind it compared to some of the other PSVR titles.

UCForce2655d ago

It's unfortunate. Peace to the Fallen, GC. You made us proud.

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IamTylerDurden12654d ago

It's bc GC got shutdown. Rigs sold fine, it would've sold 3x what it did had Sony not had the PSVR manufacturing problems. GC makes great games on new hardware, but they just don't sell as big as they should. Killzone Mercenary is phenomenal yet it did mediocre numbers.

IamTylerDurden12654d ago

VR doesn't have the install base to "sell well".

DashArrivals2654d ago

I bought it. But it was very very expensive. With no demo in all of Europe i think.

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fenome2655d ago

That sucks that they shut them down right after their game dropped. I haven't played it myself, I've yet to get a PSVR, but it seemed to have a positive reception from the community. I wonder if they had some kind of falling out or something.

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70°

Short Pause Video Podcast #100: Switch Presentation, Scalebound Canned, & Guerrilla Cambridge Closed

Short Pause: "We're celebrating episode 100 of the Short Pause Gaming Podcast by debuting our new video version of the show. Check it out!"

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