In the ongoing evolution of computer games towards a mature art form, we see many blips on the radar that fade away after some time. But there is one game that never goes away. Silent Hill 2. There's something about that game that is so intensely inspiring, beautiful and moving that it continues to give hope to everyone on this path.
By creating some of the most important artistic aspects of both Silent Hill 1 and 2, Takayoshi Sato has been one of very few people within the games industry that have been of major importance to our own activity at Tale of Tales. His work demonstrated that there was room in the games industry for subtle art work and complex stories, something which is easy to forget in the ongoing onslaught of infantile entertainment that the industry continues to excrete. Mr. Sato approaches the medium as an art form. A medium that allows us to talk about human stories in a sophisticated and beautiful way. And he does this with impressive commercial success to boot.
TELUS launches the GameRx wellness gaming platform, offering science-backed game recommendations for mental and physical health.
Rubin: "Thank you! A lot of games, Call of Duty included just focus on how to make the most money possible out of the player base. They rely heavily on FOMO marketing and EOMM matches. But I feel like it used to be just more about the quality of the game which would drive players to play. And that means making the game more player centric. i.e. less engagement based tactics and higher quality experiences for the players. Better maps, modes etc. In other words your game should have a high player count because it's good and people want to play it rather than people playing it because the game has a $250M marketing budget. Everything is just said is very simplified as it would take too long to really go into it. One last simple analogy. Be more like Larian, less like Activision."
Lol the producer of xdviant a cod clone in every shape and way, including the micro & fomo is piss off his game getting shut down.
Yet you work for another scummy company like Ubisoft that fight to flood single player games with useless battle passes, predatory microtransactions and to take away player ownership of the games they pay for.
This twitter post exposed this fool
An update on EA SPORTS™ WRC.
Dear Rally Community,
Every great journey eventually finds its finish line, and today, we announce that we've reached the end of the road working on WRC.
'It marked the first time the studio had used the license in 18 years since 2022’s Colin McRae Rally 3.'
Can you not get AI to do proofreading?
Weird article written by a bot.
In any case I knew EA would ruin Codemasters.