120°

Turn-Based Isn't Dead, It's Hiding In Plain Sight

Clair Obscur Expedition 33 has proven that there is an audience for turn based game play, but what else has been doing that all along?

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gamersocialclub.ca
Goodguy011d 15h ago

Yea but what we need back is that classic square turn based combat and for AAA not to be afraid to go back to it. It is also just so frowned upon. Yet look at clair obscur, persona, and plenty of games that are beloved.

Lexreborn214h ago

All I hear is there’s no loss in this style of game and we still have very quality options. Square did 14 turn based entries, not including the side games like world of final fantasy and other classic games that are turn based.

Square wants to evolve their engine and expand their styles. We really need to let them work it out, I don’t mind photo realistic action rpgs and anime ones like tales of franchise. Let’s just take it in strides and measure the content on what is delivered maybe?

gold_drake1d 13h ago

i mean, ever since Final Fantasy move away from it, u really only had Atlus and Dragon quest 12.

its a shame that asquare feels the need to move away from it.

but im glad that exp33 brought it back, wkth alot of success.

like can u imagine ff16 or ff7 remake to be like that? daaaym.

Michiel19891d 9h ago

what?

Sea of Stars, Eiyuden Chronicles, Triangle Strategy, Octopath, Bravely Default. DoS, Yakuza, xcom, marvel xcom and many, many (indie) games are turnbased. Most games i play nowadays are turnbased and I never ran out of good games to play.

RedDevils2h ago

Don't forget Falcom's games all are turn base.

andy851d 6h ago

There's absolutely loads of franchises till have turn based

RaidenBlack1d 11h ago

Need Wasteland 4 or a modern old-skool-esque isometric Fallout

Michiel19891d 9h ago

Wasteland 3 is the only one I played of them and while I enjoyed it a lot, I had to wait a couple months to play because the loading times and bugs were unmanagable, really hope if they release a sequel they give it a bit more polish for launch, cause the game itself was hella fun.

raWfodog1d 11h ago

I've always loved both turn-based and action rpgs. For me, it's the overall combat flow and mechanics that interest me more than whether I'm moving around or standing still.

VersusDMC1d 10h ago

I played 300+ hours of P3Reload, SMTVengence and Metaphor last year. And Metaphor was a GOTY contender last year. As was infinite wealth.

So i don't know where this Turn based games are dead narrative is coming from...

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40°

Game Deflators E339 | Reactions for Clair Obscur and The Last of Us Season 2 + Chibi Robo GameCube

Join John and Ryan on this week's episode of The Game Deflators Podcast as they dive into the intriguing world of Clair Obscur Expedition 33. Hear their thoughts on the The Last of Us Season 2, and explore the record-breaking success of the Final Fantasy Magic: The Gathering set, now the best-selling in history.

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thegamedeflators.com
70°

How Xbox Is Making Xbox Cloud Gaming More Playable on Every Device

Xbox Cloud Gaming adapts to how you play—Touchscreen, controller, or mouse. Here’s how they’re helping devs support it all.

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clouddosage.com
90°

How Xbox Is Quietly Fixing Xbox Cloud Gaming Latency

Microsoft is tackling Xbox Cloud Gaming latency with real testing and tech upgrades—here’s what’s working, and why it matters.

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clouddosage.com
darthv726d ago

Speaking as someone who uses xcloud, i havent really noticed much lag, if at all. I have used the service on a wide variety of devices. A VCR XBO, a One X, the logitech GCloud, steamdeck and my work PC. in all cases it just works and works really well. I was not interested at first in the idea of streaming a game, but then i really started using it as a way to gauge interest if a game is worth my time of downloading/installing and I just cant help but jump into new titles when they drop. I used to do the same with new releases on netflix so i can see why they make that similar proclimation.

Tacoboto5d ago (Edited 5d ago )

With Remote Play, the lag can be almost complete nonexistent too. My TV and Receiver glitched up really bad a few weeks ago and my Xbox wouldn't output through 4K 120hz for a few weird hours of power cycling these stupid devices, so I got to test this out while my Xbox just refused to output video through hdmi.

With a Backbone on my phone, and a controller connected to the console (hardwired into the modem through an Ethernet switch; my phone is connected to a Router that the modem routes to - so there is that extra network layer), I could not notice any difference. Avowed was set to the Balanced mode, maybe Performance would've exposed a lag with the extra frames but the response on my phone screen looked near exact from stick push to game response.

Cloud Gaming, playing something like South of Midnight feels responsive enough to me, and games like Pentiment you really really can't tell, and if you could, that's a game where lag would be inconsequential to the experience

Vits5d ago

I live in a city that has an Xbox Cloud server, and my local network uses Wi-Fi 6. I've used the service for quite a while. I can't really say I don't feel the latency. Some titles are completely unplayable for me, like Forza Horizon 5. But there are also many games where I barely notice it, such as A Crab's Treasure and Halo MCC.

Honestly, it's great that they're working on making it better. But the way it works right now is already pretty usable, and casual gamers, who I assume are the target audience, probably won't even notice the latency. The issue then becomes more of a commercial or marketing one, because casual gamers are either on mobile or console, and they probably don't even know Xbox Cloud exists, how much it costs, or how it works.

It also doesn't help that some of the most popular casual games aren't available on it at launch. Sports games from EA, for example, are always a couple of months late.