In the ongoing evolution of computer games towards a mature art form, we see many blips on the radar that fade away after some time. But there is one game that never goes away. Silent Hill 2. There's something about that game that is so intensely inspiring, beautiful and moving that it continues to give hope to everyone on this path.
By creating some of the most important artistic aspects of both Silent Hill 1 and 2, Takayoshi Sato has been one of very few people within the games industry that have been of major importance to our own activity at Tale of Tales. His work demonstrated that there was room in the games industry for subtle art work and complex stories, something which is easy to forget in the ongoing onslaught of infantile entertainment that the industry continues to excrete. Mr. Sato approaches the medium as an art form. A medium that allows us to talk about human stories in a sophisticated and beautiful way. And he does this with impressive commercial success to boot.
Explore GSC Demo Disc #4 with a variety of new game demos to try this month. Find your next favourite title today!
Larian's CEO believes that giving developers the ability to work faster will help them do more, so using AI won't shorten development cycles.
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