Console Monster writes: "Jim Vessella, lead producer of EA LA's 360 version of Command & Conquer 3: Kane's Wrath, (C&C 3: KW) wants to stress the accessibility of the title. It's definitely a lofty goal-- real-time strategy (RTS) games can be some of the most challenging games to wrap your head around, even for those of us who consider ourselves "hardcore."
Vessella believes that he and his team have unlocked a key component to making things more approachable: the "Command Stick Radial Interface". If you're familiar with how you chose your weapons in Saints Row, the Radial Interface shares a lot of similarities. Bringing up the Radial Interface through a button press, you'll be presented with 12 different units from which to chose from. Moving the right stick around the edges will select your different options. Having 12 different slots sounds cumbersome at first, but EA LA has designed it specifically so players will go acclimated quickly. "The Radial Interface has 12 slots in it at all times, so it mirrors a lock. You can start reminding yourself, 'Oh, at 2 o'clock is my rocket solider, at 4 o'clock is my war factory." Vessella says. "You can start memorizing where these things are in the Radial Interface, and after a few play sessions, these things almost become natural." Vessella believes that this design will allow players to build their base and army up more quickly, limiting the confusion and frustration that players might have experienced in the past."