Off the Shelf: Super Time Force

I remember Ubisoft’s first Price of Persia title being one of the first games I’ve played that incorporated time as a more instructive teaching tool than typical death, allowing you to rewind, observe, and readdress your mistakes just before your demise. It was a mechanic that continued to find itself in future games, most notably becoming wildly popular in the racing genre where rewriting small whoopsies is fundamentally useful. (What about Braid? Sorry. Didn’t play it.)

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