Diablo 3 characters' summoned pets have a tough time of it against Nephalem Rift Guardians and other super-powerful boss creatures, often dying before they get a chance to really do anything.
Following complaints about the rising cost of Diablo pet insurance, Blizzard has posted on the game's forum to confirm that they're working on the issue.
Who says a dud game can't have a video game comeback?
Cyberpunk and No Man's Sky have to be up there. We're lucky and cursed, equally, to have games that can be updated now. For folks old enough to remember the Sega/SNES into PS1 and even 2 eras, if a game came out that was half baked (*cough*Angel of Darkness*cough*) that was it, no redemption. At the same time, having the option for updates shouldn't be an excuse for half assing games.
Diablo III still works on modern PlayStation and Xbox consoles, and remains hugely playable a decade after initial release.
Are you comparing a continuously improved 10+ years old masterpiece with the... beta of an unreleased game?
Diablo III: Season 28 brings with it the Altar of Rites, an altar full of unlockable bonuses and potions that will require the gathering of tons of resources. One of things needed is the Staff of Herding, which also unlocks the famous Cow Level known as Whimsyshire. Here's how to craft that staff, for those that either have forgotten, or have never completed it.
What? The game is too easy. The pets never die. They should allow to increase the difficulty before reaching level 60.
I haven't played my pet doctor since 2.1 but are they really weak all the sudden? He wasn't even fully geared and was wrecking stuff before.
I spend all my time building up my wizard. I hate kadala with a passion.