PALGN writes: "With less than two months to go until the 2008 Olympic Games, it is only natural for the games industry to follow with the release of Beijing 2008 for the Xbox 360, PlayStation 3 and PC. PALGN was lucky enough to get some hands-on time with the upcoming title, and though it may not be a show stopper, it's certainly a game that would appeal to a casual market.
The build we played was on the Xbox 360, and unfortunately there was no PS3 or PC build in sight. The gameplay system in place was very simple, and quite odd to get a handle of. There were several different events to choose from, however we only had enough time to play the Pole Vaults, the Triple Jump, Shot Put and Cycling. Each event didn't rely on pure control over your player, but more acted as a mini-game of sorts.
For example, in the Triple Jump, in order to run faster you must waggle the right analog stick left and right as fast as possible in order to raise a bar on the bottom of the screen. After a few moments the bar 'locks in' and your character runs at a locked speed."