Polygon: "It took 90 minutes for my friends and I to finish the playable teaser for the upcoming Silent Hills. There's no combat, no mechanics outside of walking around and looking at things, and the entire experience takes place in one environment. It's a self-contained "game" that only needs a single hallway to scare the shit out of you.
How did this collection of mundane elements become so much scarier than most full-length horror games?"
You can understand some games getting canceled, but these awesome looking games still baffle us to this very day.
"Tommy saving the planet from an army of aliens after they abducted him and his entire bar, with the game ending on the promise that Tommy would be back, but that promise was never fulfilled"
The thing is with the original Prey 2 that Tommy wasn't even the main character, they replaced him with some generic looking space bounty hunter. It was a refreshing change to see an awesome Native American character with ancestral like powers fight aliens yet they ditched him. It was only after an outcry they showed much later in a new preview that Tommy was in the game as an NPC.
I'd have prefered a real sequel with Tommy as the main character, literally picking right up from the originals ending.
As for Eight Days...Sony really needs to pick this up
If Amy Hennig was still at ND, I'd have loved to see her tackle it after what she did with Uncharted.
One of the lead engine programmers for Prey 2 at Human Head was my programming instructor when i was taking game design. This game was in limbo at the time and we asked once and only once about this game, the misery in his eyes when he told us "this is the 1st and only time ill ask you to never ask me about that game" was something ill never forget😅 he used a couple assets through the curriculum for teaching purposes but nothing very tangible. Just a function here, a 3d prop there. Such a shame. Years later i saw him at a magic tournament, we caught up and he still thinks about that game and how it's "practically done" probably sitting on a drive somewhere
One that's not on the list is Killing Day, I remember seeing the trailer in 2005 and being impressed at the time. Being Ubisoft you know it would have been a AAAA game too, lol
2 Days to Vegas and The Getaway 3 are two other games that seemed promising but never came out.
Anticipation can turn into disappointment so often in the video game world. Canceled video game sequels can feel devastating, especially those that promise to expand upon the thrilling stories of their predecessor. Wealth of Geeks runs down some of the most disappointing cancelations that kept anticipated sequels in the dark.
The orginal prey 2 better be on this list.
And it is. Man if could've got this instead. Wonder why no one's step up to do this kinda game yet. I think there's one in development for pc, it's cyberpunk Era but it takes place in some huge apartment complex I think. Anyway I'm saying this not knocking the prey that came out cause I did enjoy that to but really wanted prey 2 (canceled)
The sirens are sounding again, beckoning you back to the foggy ghost town as we rank all the Silent Hill games, from the chilling classics to the misguided missteps.
I mostly disagree with Downpour's position. Yeah, the game is not amazing by any stretch of the imagination but is much better than the HD Collection and Homecoming. The main issue is the performance, but that was mitigated by the patches, especially on the PS3. Personally, I put it a little behind Origins and The Room.
Having Restless Dreams as a different entry from Silent Hill 2 is also a choice.
silent hill 2 is definitely the best one out of those.
for me personally, the whole ritual/cult stuff was always so weird to me in all the other games.
No disrespect but I put SH2 over 1. 1 is fantastic, but 2 took it all up a level.
You can't say that for sure. Maybe Kojima and Del Toro will surprise you. They have both surprised us a number of times in the past. I heard PT was absolutely horrifying so I'm confident about Silent Hills being the same. :)
Polygon writers are so sure of themselves...
Yet they're almost always wrong
Well since P.T. is a squashed in experience rather than a full game, it is imo not very comparable, including the POV differences, but it is created by the team so it will be scary no doubt.
There are several things about P.T. that make it terrifying, including but not limited to narrow corridors, darkness, warped sense of reality, photorealistic graphics, how your attention to detail is both necessary and your downfall. Elaborating on that last point, P.T. requires you to be attentive to very minute details to progress. Acting upon these differences sometimes can be nerve-racking. Sometimes you get psyched out and it lures you into a false sense of security which is oddly inventive and effective. Silent Hills will likely be third person like all other Silent Hill games and I'm sure they'll make use of the perspective for some interesting scares.
Polygon can write about whatever regarding Silent Hills, but I'm sure their opinion will change once it gets some kind of XBOX confirmation, assuming it comes.
P.t. made me sweat it was very nerve racking. The woman freaked me out. Scarier then any movie ive seen lately.