"There's a fair chance that if you're in your twenties and either owned a PS2 or had access to Sky as an adolescent, you'll have encountered Dragon Ball Z in one form or another. The sagas of Akira Toriyama's Earth-crushingly powerful Super Saiyan warriors were a prominent fixture on the previous console generation with the PS2 having Budokai/Tenkaichi 1-3 and Super Dragon Ball Z - for a total of seven PAL outings. But with an inexplicable number of Dragon Ball Z fighters having been released since the days of the NES, all trundling the same overly familiar story arcs, just how much do we need another dose of ape-like aliens having bouts of Kamehameha tennis?
Well for starters, as the first fully-fledged 'next gen' Dragon Ball Z game (Tenkaichi 2 and 3 on the Wii don't count) Burst Limit looks absolutely stunning. There's no getting around it, and with the right setup this game looks far better than any of the previous games ever could. It's almost as much fun to watch as it is to play and stands as one of the most convincing graphical adaptations from 2D anime to 3D videogame that we've ever seen. It keeps the understated minimalist look of the anime but doesn't lose any of the injected character or sense of grandeur. Saying this game looks like one of the anime episodes seamlessly unfolding on the screen just wouldn't do it justice - it looks far better than that..."
James writes - "Since the Dragon Ball Z anime series first debuted in Japan in 1989, no one could’ve predicted the sheer volume of gaming titles it’d spawn, across almost every console imaginable. And whilst I could choose any of them to delve deeper into, this week marks a special anniversary for one in particular – Dragon Ball Z: Burst Limit. It’s been ten years since its release and so, you know the drill by now, let’s take a look back at how it fared."
YouTube's 'John GodGames' shared some videos, showcasing the DX12 version of RPCS3 (Playstation 3 emulator) running After Burner: Climax, Dragon Ball Z Burst Limit (lots of artifacts and broken visuals on this one) and Silent Hill 3.
The gfx glitches are feature not a bug. I can't but wonder what kind of specs are needed to pull this off. I'm also curious as what would happen if the ps button were pressed in the middle of gameplay. Some games on the ps3 itself have been known to crash if you push it at the wrong time, due to certain system calls. Granted, after burner is hardly the best example of a taxing engine, but then again, I guess progress is progress.
Gateway MT6706 2008
How crazy would that be if that meant you could play PS3 games on X1? DX12 program, able to run on Win 10 devices...of which X1 is... I know that's a pipe dream because even if it works, MS would almost certainly be legally bound to block it.
Cool to know that it's possible. But at this point a used ps3 is dirt cheap and a good investment because there are so many worthwhile exclusives. As a pc gamer it's best to get consoles at the end of their lifespan. Requires some patience but you get so much bang for your buck it's amazing.
Very few things from the land of the rising sun have taken over our lives quite like manga and the anime that's based on them.
I was expecting Astro Boy Omega Factor and I was happy it was near the end... SRW Alpha 3?
Same mag that put 8/10 on MGS4, haha. Credability ftw.