When it comes to video game animation and quality, there are 3 factors: Time, Money and Quality, and you can pick any 2 of them. Well, this is actually not set in stone because it lacks one crucial factor: The Holy Grail, that is workflow and iteration speed. EA's animation system is designed to take what used to be weeks and turn it in to a few minutes of turning dials; what used to take them hours (seeing them work in game, or FEELING their animation as dictated by the controls) is now instant and editable. What used to be impossible to tune visually (like transitions), can now not only tune it but use it to make the game more fun and responsive. These tools give back time, and time gives quality. More importantly, gamers can really quickly "find the fun fast" in the gameplay design
Luke looks at the most influential features of Madden on the PS3 and Xbox 360.
If you're an Xbox Live subscriber, then you're no doubt familiar with the GamerScore that's associated with your GamerTag. It's a way to notify players that you're quite good at a game, as you unlock points for completing certain tasks within it. But let's be honest, some games are beasts when it comes to earning points, and you'd rather let your score do the talking over your actual skills.
I remember when the Simpsons game released, the Start Achievement was funny. Now, looking back, it seems lazy. Hah.
I clicked on this article for the sole purpose of making sure The Simpson's "press start" achievement was included. If it weren't, the article would have no merit whatsoever.
Many gamers consider a console dead as soon as its successor hits store shelves. While it's true that the release schedule takes a massive hit when this happens, there are always a handful of titles that arrive late to the party. Take a look at the final games released for some of gaming's biggest consoles.
No real gamer would consider a console dead just because it's successor was released. I still buy and play NES, SNES and Genesis carts regularly. Even though I have a PS3 and Wii hooked up to my entertainment center, I also keep a PS2 hooked up which I still game on quite regularly. This is also why real gamers want backward compatibility.
Anyone who considers a console dead just because it's successor came out is gaming for the wrong reason.
I regret selling or giving away my Master System, Mega Drive, Sega CD, that 32 bits adapter and PS1. I had so many good original games in perfect state.
Only console I still have is a PS2 and PS3.
"Dead consoles" is only a label from the media. Its only natural that companys move on to a new generation for income stream and technology advancement.
What's with all of the disagrees on the comments in here? Are there gamers seriously THAT stupid to think that a new console means the previous one is dead? I mean, I knew that there are some people on this site that make a fly look like Einstein, but come on...
With that said, I played my Atari 2600 right until I lost the plug that let me play it on my TV. I still play my NES, SNES, and PS1 games regularly. I still play my PS2 here and there, too. These consoles aren't dead as long as there's content continuously coming out for them (homebrew counts, of course) and when there's still an 'audience' for these consoles. That's not to say that they're still as profitable as the new consoles, of course, but they aren't dead.
I'm embarrassed for them when I see them touting this as great animation.