CCC Says: "This is kind of a weird subject that struck me when I was watching a playthrough of Super Mario 64 DS, but when I lingered on the thought and processed it more thoroughly, I realized that--at least as far as I’m aware--there isn’t exactly a prime differentiation between what constitutes a ramade game and a remastered game.
So, I spent some time the other night trying to really think about how you would define “remade” and “remastered” in terms of video games. I’d already been musing about something like this on a similar level, but watching that playthrough is what sparked a catalyst."
The Last of Us never dreams of insulting its audience’s intelligence. And the best example of this is, of course, is its ending.
Shit the beginning was to. I'm not sure how I would feel if I didn't have kids but having them it broke my heart to see.
The story was a rollercoaster from start to finish. Probably my 1st or 2nd most favorite game on PS3 (the other being MGS4).
I loved it however the ambiguous ending was kind of ruined in the sequel
The first game had this conflicting grey area of Joel's actions, a decision to let you think it over and discuss it with people, however the sequel created a narrative that "OMG JOEL 100% DOOMED HUMANITY...HOW SELFISH" and making out Ellie wanted to die in the hospital even though 1) She didn't know she was going to die and 2) She was ready to see Joel once she got out of surgery so he could teach her how to play Guitar.
For me he did the right thing, I mean they pretty much attacked him when he was trying to save Ellie, they lied to him and said they were going to kill her without thinking any other decision out or asking Ellie herself and they pretty much were going to throw him out onto the street without any of his weapons/gear where he could have probably died. There was no guarantee a cure could be made with these guys, it was all "chance".
The story had me emotionally engaged. Gaming for 40 years it was the first time a game story messed with my emotions in the way movies do. As far as the game and gameplay? Not so much lol. It wasn’t bad in my opinion but the game itself was ok. It was the storyline that kept me going in TLOU 1 and TLOU 2.
I know some people were upset with Joel lying to Ellie (friends of mine) that they felt it should’ve given the player an option to have Joel either
A. Lie to Ellie or B. Tell Ellie the truth. Type of situation, which just makes no sense. The game nor its story doesn’t given the player any control to have/make any choices that change the direction or outcome of ANY of these characters in this unforgiving and dark world.
I don’t blame Joel for doing what he did.
1. Ellie became the “Something” that he needed to keep fighting for, beyond just living day to day, simply being survivors.
2. Marlene gave orders to that no -name guard to kill Joel if he tried anything…you just done pissed him off all the more with those words. I wonder, if Joel had been killed and Marlene ever came across Tommy again (Joel’s brother) would she have the guts to tell him “Listen Tommy, we need to talk! About Joel…I couldn’t waste this gift. Tommy “What the hell you talking about, Marlene??” Marlene “I had Joel killed, if he” Tommy “YOU SON OF A BITCH!” Got carried away there lol. You get the idea tho. To my point, it wasn’t guaranteed that Ellie was the cure, and after all Joel did, went through, not even allowing Joel to see Ellie, just talk with her, that’s messed up.
3. Of course looking at the actions Joel took in the hospital and how that has major consequences in Part 2 for him, Ellie etc. it’s not like there wouldn’t have been a big threat later on at some point. This world is wicked, dark, unforgiving and everyone’s growing up, has their own WANTS. NEEDS. DESIRES. Solely for themselves, loved ones, or group. All while trying to survive.
Joel I think knew when he said “I Swear” that he’d done something much worse than when he actually saved Ellie from that operating room and possibly causing death to humanity (as if it would be appreciated anyways.
Yes, he lied to the one person who gave him purpose to live, purpose to have hope, purpose to be that father again (which he of course wasn’t looking for, but it just naturally happened upon him) like he was to his daughter Sarah all those years ago. And to him, maybe in that moment, lying would be worth the little bit of time, the years they’d have together creating memories, seeing Ellie grow up before his eyes etc. rather than lie to her and see a reaction in words and deeds in which she might’ve ran off losing all hope and trust in him etc. I mean, she did lose trust in him all those years later etc. but as we saw, she was willing to work with him, try to repair what Joel broke, and he knew it wouldn’t be easy, as did she. But with time she understood I think why he did what he did.
It’s just sad in the end, his lie, the time they lost with his betrayal, and than horrific death, caused Ellie to go seek revenge in a way in which Ellie changed, she kept chipping off more of herself along the journey, scary and sad thing to see, and exhausting. But powerful storytelling throughout it all.
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Um, I thought it was pretty cut and dry. Remastered means upping the resolution, and re-texturing a bit. Remaking a game means building it again on a new engine, new models, etc.
Remastered sounds like you did a bunch of work plus Remastered sounds a heck of a lot better than remade.
Remade = basically up scaling and just getting the game to run on another system, think PORT!
Remastered made to run natively on new system with assets improved to take advantage of new system.
Latest examples:
Remake: Oddworld: New 'n' Tasty
Remaster: TLoU Remastered
The Last of Us Remastered is a great example of a remaster done well. Resident Evil on the Gamecube is a great example or a remake done well. Now spot the differences between TLOU:R and the original TLOU, and the ones between RE on PSOne and RE on Gamecube. While the former is mostly a technical update, the latter could almost be considered a completely new game.
Why is it necessary to split hairs over this language, especially with the key image being the difference between Halo Master Chief Collection and The Last of Us Remastered. It seems designed to codify that difference so that people can hurl insults at The Last of Us and yet insulate themselves against the same treatment for the Halo MCC.
Alternately, you could just say that a lot of work is going into both titles and they should both be seen as desirable products. This would be a less adversarial stance, but probably would not generate as many hits.