Sam Foxall from VGU writes: 'I was able to get to Hyper Japan in London last weekend, a big convention hosted at Earl’s Court. The event was a general celebration of all things Japanese but the main reason I was there, was because of the games that were on show. Nintendo and Bandai Namco were the only two companies there to show off stuff but they brought quite a few games to show. Here are some impressions of the games I got a chance to play.'
Masahiro Sakurai, the director of Super Smash Bros., explains why he believes online play isn't a good fit for the series.
I feel bad for Smash fans. Those guys have been trying to maintain the scene active for 20+ years and get nothing but hate from Nintendo.
Sakurai explains how he and Nintendo still don't understand how the internet works.
FTFY
I’m sorry, but if a game is MP then there’s no f*cking argument that can justify no online MP. What he says about competition being different from just playing with friends shows me how out of touch these people are.
It’s not until a new generation that understands things steps in to clean-house that we’ll see some evolution here.
It's a big fighting game so online multiplayer is a must. Competitive smash is the only thing I see fun in these games anymore asides from the big character reveals, singleplayer is laughable and you ain't gunna have people over for couch gaming much.
If Nintendo makes a new smash, it needs a huge evolution for singleplayer/couch play to be enjoyable for me any more. But we all know they'll just do a deluxe edition for their next console lol. They really need to up their servers as well.
he sounds more like is trying to justify Nintendo ineptitude to create a proper network infrastructure in order to Smash Brothers work properly online.
Bayonetta's character design and abilities have changed a lot since the series debuted in 2009, with new costumes and dark arts in every title.
With Wo Long: Fallen Dynasty coming soon, it's time to look back at the developer's greatest triumphs...and one oddball favorite.