Compulsion Games talked about difficulty/easy it was to port Contrast from Playstation 4 to Xbox One, how to break through controversial Parity clause and lot more.
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Cool, it seems that clause can be broken through, I wonder if your break the clause so much, it would actually get destroyed!
This is starting to happen more often devs saying theres almost no difference in the 2 consoles the 50% more powerful was way off more like 10-15%
My issue with these articles is the fact that people take a indie game and compare it on both consoles, when in all honesty this game could probably run fine on a PS3 or Xbox 360.
The Devs even say the game runs stable on the PS4 (even though it really had launch problems) but than they also say this;
""We didn't really see that much difference between the X1 and the PS4. It's true that the GPU is a bit faster on the PS4; but seeing as it wasn't really the bottleneck for us (Contrast runs pretty stable on the platform), most of our experience with porting to the console was about avoiding stupid mistakes (like misusing the APIs). Although we have some custom filters and shaders to give it a unique look, we don't really rely so much on the hardware, but more on the artistry of our modelers and animators to give it its look.""
So ya in short this company is basically saying they didn't push the PS4 to its limits and it wont push the Xbox One to its limits either, so ya this is kind of a moot point, and all its going to do is sturr up some fanboy on fanboy action.
I have this game because ps+ but I haven't played it. Would you recommend it?